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Velocitas

Traditionally, the automotive industry was and still is centered around vehicle hardware and the corresponding hardware development and life-cycle management. Software, however, is gaining more and more importance in vehicle development and over the entire vehicle lifetime. Thus, the vehicle and its value to the customer is increasingly defined by software. This transition towards what are termed as software-defined vehicles changes the way in which we innovate, code, deliver and work together. It is a change across the whole mobility value chain and life-cycle: from development and production to delivery and operations of the vehicle.

1 - About Velocitas

Explore the goal, benefits and basic concepts of Eclipse Velocitas™

Problem

Currently, the development of in-vehicle applications (Vehicle Apps) can be excessively complex and challenging:

time.png

Many time-consuming steps involved from setting up the development environment to the deployment of a Vehicle App.

knowledge.png

Understanding the vehicle’s E/E architecture details and specific API requires expert knowledge.

porting.png

Porting a Vehicle App to another vehicle platform is complex.

collab.png

Specific processes, methods, and tools within each company creates challenges for effective collaboration.

Solution

The solution would be a development toolchain for creating vehicle-independent applications with:

unified.png

Usage of standardized vehicle APIs.

containerization.png

Enabling portability through containerized Vehicle Apps with no dependencies to E/E architecture.

setup.png

Pre-configured project setup​.

simulation.png

Speeding up the development by reducing complexity focus on differentiating business logic to innovate quickly.

Product

Eclipse Velocitas™ is an open source project providing an end-to-end, scalable and modular development tool chain to create containerized Vehicle Apps, offering a comfortable, fast and efficient development experience to increase the speed of a development team (velocity).

Features

  • Project lifecycle management to update Vehicle App repositories via CLI.
  • Vehicle abstraction support helps to focus on business logic by using a generated vehicle model on code level with type safety and auto-completion. The vehicle model is generated from a standardized API that hides the details of vehicle-specific signals and E/E architecture, allowing Vehicle Apps to be portable across different electronics and software architectures.
  • Microsoft Visual Studio Code integration with DevContainer helps to install everything required to start the local development immediately, while tasks and launch configurations help to launch runtime services, other apps, and tests.
  • Vehicle App skeleton and examples helps to understand easily how to write a Vehicle App using the KUKSA runtime services.
  • Ready-to-use CI/CD workflows that build (for multi architectures), test, document and deploy a containerized Vehicle App with no dependencies to E/E architecture help saving setup time.

Language Support

Feature Python C++
Project lifecycle management + +
Vehicle abstraction support + +
Visual Studio Code integration + +
Vehicle App skeleton and examples + +
CI/CD workflows + +
Unit test support + +
Integration test support +
digital.auto integration +

Concepts

1.1 - Use Cases

Is Velocitas for me? How does Velocitas help?

Velocitas offers a scalable and modular development toolchain for creating containerized Vehicle Apps that offers an easy to use, fast and efficient development experience to increase the velocity of your development team.

Vehicle Apps are implemented on top of a Vehicle Model (which is generated from the underlying semantic models like VSS for a concrete programming language) and its underlying language-specific SDK to provide headless comfort functions or connected application functions like Seat Adjuster, Dog Mode, Trunk Delivery or Data Logging & triggering.

use_case

Examples

1.1.1 - Seat Adjuster

Provides option to request a new seat position and to publish the current seat position

In the scenario of a car sharing company, the goal is to provide the functionality of automatically adjusting the driver’s seat position based on their preferred settings stored in their profile. When the driver unlocks the car, a request is sent to the vehicle to retrieve the preferred seat position. This is where your implementation begins.

The Seat Adjuster Vehicle App receives a MQTT message containing the seat position, which then triggers a seat adjustment command through the Seat Service to change the seat position. Additionally, to ensure convenience for future trips, the car sharing company saves the driver’s preferred seat position and utilizes it accordingly. The Seat Adjuster Vehicle App subscribes to the seat position, receiving updates from the Databroker, which streams data from the Seat Service.

Requesting new seat position

seat_adjuster_dataflow_1

  1. The Customer requests the change of the seat position as MQTT message on the topic seatadjuster/setPosition/request with the payload:

    {"requestId": 42, "position": 300}
    
  2. The Seat Adjuster Vehicle App that has subscribed to this topic, receives the request to change the seat position as a MQTT message.

  3. The Seat Adjuster Vehicle App gets the current vehicle speed from the Databroker, which is fed by the CAN Provider (KUKSA CAN Provider).

  4. With the support of the Vehicle App SDK, the Seat Adjuster Vehicle App triggers a seat adjustment command of the Seat Service via gRPC in the event that the speed is equal to zero. Hint: This is a helpful convenience check but not a safety check.

  5. The Seat Service moves the seat to the new position via CAN messages.

  6. The Seat Service returns OK or an error code as gRPC status to the Seat Adjuster Vehicle App.

  7. If everything went well, the Seat Adjuster Vehicle App returns a success message for the topic seatadjuster/setPosition/response with the payload:

    {"requestId": 42, "status": 0 }
    

    Otherwise, an error message will be returned:

    {"requestId": 42, "status": 1, "message": "<error message>" }
    
  8. This success or error message will be returned to the Customer.

Publishing current seat position

seat_adjuster_dataflow_2

  1. If the seat position will be changed by the driver, the new seat position will be sent to the Seat Service via CAN.

  2. The Seat Service streams the seat position via gRPC to the KUKSA Databroker since it was registered beforehand.

  3. The Seat Adjuster Vehicle App that subscribed to the seat position receives the new seat position from the KUKSA Databroker as a result.

  4. The Seat Adjuster Vehicle App publishes this on topic seatadjuster/currentPosition with the payload:

    {"position": 350}
    
  5. The Customer who has subscribed to this topic retrieves the new seat position and can store this position to use it for the next trip.

Example Code

You can find an example implementation of a Seat Adjuster Vehicle App here: Seat Adjuster

1.1.2 - Dog Mode

Climate control app that allows drivers to leave their vehicles while keeping the air conditioning system of the vehicle active for their pets.

The Dog Mode Vehicle App consists of the following key features:

  • Request the vehicle’s Heating, Ventilation, and Air Conditioning (HVAC) service to turn the Air Conditioning (AC) ON/OFF
  • The driver can adjust the temperature for a specific degree
  • The Vehicle App observe the current temperature and the battery’s state of charge and react accordingly
  • The driver/owner will be notified whenever the state of the charge drops below a certain value

Example Code

You can find an example implementation of a dog mode Vehicle App here: Dog Mode

1.2 - Repository Overview

The repositories of the Eclipse Velocitas and their relations between each other

Project Overview

Repository Description
vehicle-app-python-template GitHub Template repository contains an exemplary Vehicle App that uses an exemplary SDK to provide access to vehicle data points and methods. The sample SDK extends the sdv-vehicle-app-python-sdk. In addition the template repository contains the development environment for Visual Studio Code for a Vehicle App as well as the CI/CD workflows that can be used as blueprint for your own Vehicle App written in Python.
vehicle-app-python-sdk Provides basic functionality to write a SDK to allow access to vehicle data points and method. This includes publishing & subscribe messaging, VehicleApp API, vehicle data model ontology and function-based query & rule support.
vehicle-model-python Basic vehicle model for Python is generated from VSS with addition of some specialized vehicle services.
vehicle-app-cpp-template GitHub Template repository contains an exemplary Vehicle App that uses an exemplary SDK to provide access to vehicle data points and methods. The sample SDK extends the sdv-vehicle-app-cpp-sdk. In addition the template repository contains the development environment for Visual Studio Code for a Vehicle App as well as the CI/CD workflows that can be used as blueprint for your own Vehicle App written in C++.
vehicle-app-cpp-sdk Provides basic functionality to write a SDK to allow access to vehicle data points and method. This includes publishing & subscribe messaging, VehicleApp API, vehicle data model ontology and function-based query & rule support.
vehicle-model-cpp Basic vehicle model for C++ is generated from VSS with addition of some specialized vehicle services.
kuksa-databroker Is a part of the Vehicle Abstraction Layer (VAL) of the Eclipse KUKSA project and provides the KUKSA Databroker. The KUKSA Databroker offers data points available in the vehicle to the Vehicle Apps semantically aligned to a data model like the Vehicle Signal Specification (VSS) .
kuksa-can-provider The KUKSA CAN Provider is a generic data feeder that reads data from the vehicle’s CAN bus defined by a DBC file, maps them to a set of data points (e.g. according to the VSS) and feeds it into the Databroker.
kuksa-incubation Provides exemplary vehicle services and respective implementations that illustrates how to interact with in-vehicle components and services via an unified access.
release-documentation-action GitHub Action to generate a release documentation from the CI workflow output by rendering it to markdown files so that this can be easily published with GitHub Pages.
license-check GitHub Action to collect the licenses of the used components and can be configured to fail with an error message on invalid licenses.
vehicle-model-generator Provides basic functionality to create a vehicle model from the given vspec specification for the target programming
cli The CLI implements Velocitas lifecyle management concept of the development environment of a Vehicle App. It allows us to take care of the development environment while you focus on the business logic of your Vehicle App.
devcontainer-base-images Central configuration to create base docker images for specific languages to be used in devcontainer

Package Repositories

Repository Description
devenv-runtimes Central configuration for maintained runtime services
devenv-devcontainer-setup Central configuration for setting up devcontainer environment
devenv-github-workflows Central configuration for syncing github workflows
devenv-github-templates Central configuration for syncing github templates
devenv-runtime-local Central configuration for local runtime execution (deprecated)
devenv-runtime-k3d Central configuration for k3d runtime execution (deprecated)

2 - Concepts

Overview of Velocitas Concepts.

2.1 - Development Model

Learn more about provided development model for Vehicle Apps.

The Velocitas development model is centered around what are known as Vehicle Apps . Automation allows engineers to make high-impact changes frequently and deploy Vehicle Apps through cloud backends as over-the-air updates. The Vehicle App development model is about speed and agility paired with state-of-the-art software quality.

Development Architecture

Velocitas provides a flexible development architecture for Vehicle Apps . The following diagram shows the major components of the Velocitas stack.

Programming Model

Vehicle Apps

The Vehicle Applications (Vehicle Apps) contain the business logic that needs to be executed on a vehicle. A Vehicle App is implemented on top of a Vehicle Model and its underlying language-specific SDK . Many concepts of cloud-native and twelve-factor applications apply to Vehicle Apps as well and are summarized in the next chapter.

Vehicle Models

A Vehicle Model makes it possible to easily get vehicle data from the Databroker and to execute remote procedure calls over gRPC against Vehicle Services and other Vehicle Apps . It is generated from the underlying semantic models for a concrete programming language as a graph-based, strongly-typed, intellisense-enabled library. The elements of the vehicle models are defined by the SDKs .

SDKs

Our SDKs, available for different programming languages, are the foundation for the vehicle abstraction provided by the vehicle model Furthermore, they offer abstraction from the underlying middleware and communication protocols, besides providing the base classes and utilities for the Vehicle Apps. SDKs are available for Python and C++, currently. Further SDKs for Rust and C are planned.

Vehicle Services

Vehicle Services provide service interfaces to control actuators or to trigger (complex) actions. E.g. they communicate with the vehicle internal networks like CAN or Ethernet, which are connected to actuators, electronic control units (ECUs) and other vehicle computers (VCs). They may provide a simulation mode to run without a network interface. Vehicle services may feed data to the Databroker and may expose gRPC endpoints, which can be invoked by Vehicle Apps over a Vehicle Model .

KUKSA Databroker

Vehicle data is stored in the KUKSA Databroker conforming to an underlying Semantic Model like VSS . Vehicle Apps can either pull this data or subscribe for updates. In addition, it supports rule-based access to reduce the number of updates sent to the Vehicle App.

Semantic models

The Vehicle Signal Specification ( VSS ) provides a domain taxonomy for vehicle signals and defines the vehicle data semantically, which is exchanged between Vehicle Apps and the Databroker.

The Velocitas SDK is using VSS as the semantic model for the Vehicle Model. Vehicle Service models can be defined with Protobuf service definitions .

Communication Protocols

Asynchronous communication between Vehicle Apps and other vehicle components, as well as cloud connectivity, is facilitated through MQTT messaging. Direct, synchronous communication between Vehicle Apps , Vehicle Services and the Databroker is based on the gRPC protocol.

Middleware Abstraction

Velocitas basically provides middleware abstraction interfaces for service discovery, pubsub messaging, and other cross-cutting functionalites. At the moment, Velocitas just offers a (what we call) “native middleware” implementation, which does not provide (gRPC) service discovery. Instead, addresses and port number of services need to be provided via environment variables to an app; e.g. SDV_VEHICLEDATABROKER_ADDRESS=grpc://localhost:55555. The support of Dapr as middleware has recently been removed.

Vehicle Edge Operating System

Vehicle Apps are expected to run on a Linux -based operating system. An OCI-compliant container runtime is required to host the Vehicle App containers. For publish/subscribe messaging a MQTT broker must be available (e.g., Eclipse Mosquitto ).

Vehicle App Characteristics

The following aspects are important characteristics for Vehicle Apps :

  • Code base: Every Vehicle App is stored in its own repository. Tracked by version control, it can be deployed to multiple environments.

  • Polyglot: Vehicle Apps can be written in any programming language. System-level programming languages like Rust and C/C++ are particularly relevant for limited hardware resources found in vehicles, but higher-level languages like Python and JavaScript are also considered for special use cases.

  • OCI-compliant containers: Vehicle Apps are deployed as OCI-compliant containers. The size of these containers should be minimal to fit on constrained devices.

  • Isolation: Each Vehicle App should execute in its own process and should be self-contained with its interfaces and functionality exposed on its own port.

  • Configurations: Configuration information is separated from the code base of the Vehicle App, so that the same deployment can propagate across environments with their respective configuration applied.

  • Disposability: Favor fast startup and support graceful shutdowns to leave the system in a correct state.

  • Observability: Vehicle Apps provide traces, metrics and logs of every part of the application using Open Telemetry.

  • Over-the-air update capability: Vehicle Apps can be deployed via cloud backends like Pantaris and updated in vehicles frequently over the air through NextGen OTA updates .

Development Process

The starting point for developing Vehicle Apps is a Semantic Model of the vehicle data and vehicle services. Based on the Semantic Model, language-specific Vehicle Models are generated. Vehicle Models are then distributed as packages to the respective package manager of the chosen programming language (e.g. pip, cargo, npm, …).

After a Vehicle Model is available for the chosen programming language, the Vehicle App can be developed using the generated Vehicle Model and its SDK.

Development Process

Further information

2.1.1 - Vehicle App SDK

Learn more about the provided Vehicle App SDK.

Introduction

The Vehicle App SDK consists of the following building blocks:

  • Vehicle Model Ontology : The SDK provides a set of model base classes for the creation of vehicle models.

  • Middleware integration : Vehicle Models can contain gRPC stubs to communicate with Vehicle Services. gRPC communication is integrated natively.

  • Fluent query & rule construction : Based on a concrete Vehicle Model, the SDK is able to generate queries and rules against the KUKSA Databroker to access the real values of the data points that are defined in the vehicle model.

  • Publish & subscribe messaging : The SDK supports publishing messages to a MQTT broker and subscribing to topics of a MQTT broker.

  • Vehicle App abstraction : Last but not least the SDK provides a VehicleApp base class, which every Vehicle App derives from.

An overview of the Vehicle App SDK and its dependencies is depicted in the following diagram:

SDK Overview

Vehicle Model Ontology

The Vehicle Model is a tree-based model where every branch in the tree, including the root, is derived from the Model base class provided by the SDK.

The Vehicle Model Ontology consists of the following classes:

Model

A model contains data points (leaves) and other models (branches).

ModelCollection

Specifications like VSS support a concept that is called Instances . It makes it possible to describe repeating definitions. In DTDL, such kind of structures may be modeled with Relationships . In the SDK, these structures are mapped with the ModelCollection class. A ModelCollection is a collection of models, which make it possible to reference an individual model either by a NamedRange (e.g., Row [1-3]), a Dictionary (e.g., “Left”, “Right”) or a combination of both.

Service

Direct asynchronous communication between Vehicle Apps and Vehicle Services is facilitated via the gRPC protocol.

The SDK has its own Service base class, which provides a convenience API layer to access the exposed methods of exactly one gRPC endpoint of a Vehicle Service or another Vehicle App. Please see the Middleware Integration section for more details.

DataPoint

DataPoint is the base class for all data points. It corresponds to sensors/actuators/attributes in VSS or telemetry/properties in DTDL.

Data points are the signals that are typically emitted by Vehicle Services or Data Providers.

The representation of a data point is a path starting with the root model, e.g.:

  • Vehicle.Speed
  • Vehicle.FuelLevel
  • Vehicle.Cabin.Seat.Row1.Pos1.Position

Data points are defined as attributes of the model classes. The attribute name is the name of the data point without its path.

Typed DataPoint classes

Every primitive datatype has a corresponding typed data point class, which is derived from DataPoint (e.g., DataPointInt32, DataPointFloat, DataPointBool, DataPointString, etc.).

Example

An example of a Vehicle Model created with the described ontology is shown below:

## import ontology classes

from sdv import (
    DataPointDouble,
    Model,
    Service,
    DataPointInt32,
    DataPointBool,
    DataPointArray,
    DataPointString,
)

class Seat(Model):
    def __init__(self, name, parent):
        super().__init__(parent)
        self.name = name
        self.Position = DataPointBool("Position", self)
        self.IsOccupied = DataPointBool("IsOccupied", self)
        self.IsBelted = DataPointBool("IsBelted", self)
        self.Height = DataPointInt32("Height", self)
        self.Recline = DataPointInt32("Recline", self)

class Cabin(Model):
    def __init__(self, name, parent):
        super().__init__(parent)
        self.name = name
        self.DriverPosition = DataPointInt32("DriverPosition", self)
        self.Seat = SeatCollection("Seat", self)

class SeatCollection(Model):
    def __init__(self, name, parent):
        super().__init__(parent)
        self.name = name
        self.Row1 = self.RowType("Row1", self)
        self.Row2 = self.RowType("Row2", self)

    def Row(self, index: int):
        if index < 1 or index > 2:
            raise IndexError(f"Index {index} is out of range")
        _options = {
            1 : self.Row1,
            2 : self.Row2,
        }
        return _options.get(index)

    class RowType(Model):
        def __init__(self, name, parent):
            super().__init__(parent)
            self.name = name
            self.Pos1 = Seat("Pos1", self)
            self.Pos2 = Seat("Pos2", self)
            self.Pos3 = Seat("Pos3", self)

        def Pos(self, index: int):
            if index < 1 or index > 3:
                raise IndexError(f"Index {index} is out of range")
            _options = {
                1 : self.Pos1,
                2 : self.Pos2,
                3 : self.Pos3,
            }
            return _options.get(index)

class VehicleIdentification(Model):
    def __init__(self, name, parent):
        super().__init__(parent)
        self.name = name
        self.VIN = DataPointString("VIN", self)
        self.Model = DataPointString("Model", self)

class CurrentLocation(Model):
    def __init__(self, name, parent):
        super().__init__(parent)
        self.name = name
        self.Latitude = DataPointDouble("Latitude", self)
        self.Longitude = DataPointDouble("Longitude", self)
        self.Timestamp = DataPointString("Timestamp", self)
        self.Altitude = DataPointDouble("Altitude", self)

class Vehicle(Model):
    def __init__(self, name, parent):
        super().__init__(parent)
        self.name = name
        self.Speed = DataPointFloat("Speed", self)
        self.CurrentLocation = CurrentLocation("CurrentLocation", self)
        self.Cabin = Cabin("Cabin", self)

vehicle = Vehicle("Vehicle")
#include "sdk/DataPoint.h"

#include "sdk/Model.h"

using namespace velocitas;

class Seat : public Model {
public:
  Seat(std::string name, Model* parent)
      : Model(name, parent) {}

  DataPointBoolean Position{"Position", this};
  DataPointBoolean IsOccupied{"IsOccupied", this};
  DataPointBoolean IsBelted{"IsBelted", this};
  DataPointInt32 Height{"Height", this};
  DataPointInt32 Recline{"Recline", this};
};

class CurrentLocation : public Model {
public:
  CurrentLocation(Model* parent)
      : Model("CurrentLocation", parent) {}

  DataPointDouble Latitude{"Latitude", this};
  DataPointDouble Longitude{"Longitude", this};
  DataPointString Timestamp{"Timestamp", this};
  DataPointDouble Altitude{"Altitude", this};
};

class Cabin : public Model {
public:
  class SeatCollection : public Model {
  public:
    class RowType : public Model {
    public:
      using Model::Model;

      Seat Pos1{"Pos1", this};
      Seat Pos2{"Pos2", this};
    };

    SeatCollection(Model* parent)
        : Model("Seat", parent) {}

    RowType Row1{"Row1", this};
    RowType Row2{"Row2", this};
  };

  Cabin(Model* parent)
      : Model("Cabin", parent) {}

  DataPointInt32 DriverPosition{"DriverPosition", this};
  SeatCollection Seat{this};
};

class Vehicle : public Model {
public:
  Vehicle()
      : Model("Vehicle") {}

  DataPointFloat Speed{"Speed", this};
  ::CurrentLocation CurrentLocation{this};
  ::Cabin Cabin{this};
};

Middleware integration

gRPC Services

Vehicle Services are expected to expose their public endpoints over the gRPC protocol. The related protobuf definitions are used to generate method stubs for the Vehicle Model to make it possible to call the methods of the Vehicle Services.

Model integration

Based on the .proto files of the Vehicle Services, the protocol buffer compiler generates descriptors for all rpcs, messages, fields etc. for the target language. The gRPC stubs are wrapped by a convenience layer class derived from Service that contains all the methods of the underlying protocol buffer specification.

class SeatService(Service):
    def __init__(self):
        super().__init__()
        self._stub = SeatsStub(self.channel)

    async def Move(self, seat: Seat):
        response = await self._stub.Move(
            MoveRequest(seat=seat), metadata=self.metadata
        )
        return response
class SeatService : public Service {
public:
    // nested classes/structs omitted

    SeatService(Model* parent)
        : Service("SeatService", parent)
        , m_asyncGrpcFacade(grpc::CreateChannel("localhost:50051", grpc::InsecureChannelCredentials()))
    {
    }

    AsyncResultPtr_t<VoidResult> move(Seat seat)
    {
        auto asyncResult = std::make_shared<AsyncResult<VoidResult>>();

        m_asyncGrpcFacade->Move(
            toGrpcSeat(seat),
            [asyncResult](const auto& reply){ asyncResult->insertResult(VoidResult{})}),
            [asyncResult](const auto& status){ asyncResult->insertError(toInternalStatus(status))};

        return asyncResult;
    }

private:
    std::shared_ptr<SeatServiceAsyncGrpcFacade> m_asyncGrpcFacade;
};

Fluent query & rule construction

A set of query methods like get(), where(), join() etc. are provided through the Model and DataPoint base classes. These functions make it possible to construct SQL-like queries and subscriptions in a fluent language, which are then transmitted through the gRPC interface to the KUKSA Databroker.

Query examples

The following examples show you how to query data points.

Get single data point

driver_pos: int = vehicle.Cabin.DriverPosition.get()

# Call to broker

# GetDataPoint(rule="SELECT Vehicle.Cabin.DriverPosition")
auto driverPos = getDataPoints({Vehicle.Cabin.DriverPosition})->await();

// Call to broker:
// GetDataPoint(rule="SELECT Vehicle.Cabin.DriverPosition")

Get data points from multiple branches

vehicle_data = vehicle.CurrentLocation.Latitude.join(
    vehicle.CurrentLocation.Longitude).get()

print(f'
    Latitude: {vehicle_data.CurrentLocation.Latitude}
    Longitude: {vehicle_data.CurrentLocation.Longitude}
    ')

# Call to broker

# GetDataPoint(rule="SELECT Vehicle.CurrentLocation.Latitude, CurrentLocation.Longitude")
  auto datapoints =
      getDataPoints({Vehicle.CurrentLocation.Latitude, Vehicle.CurrentLocation.Longitude})->await();

// Call to broker:
// GetDataPoint(rule="SELECT Vehicle.CurrentLocation.Latitude, CurrentLocation.Longitude")

Subscription examples

Subscribe and Unsubscribe to a single data point

self.rule = (
    await self.vehicle.Cabin.Seat.Row(2).Pos(1).Position
    .subscribe(self.on_seat_position_change)
)

def on_seat_position_change(self, data: DataPointReply):
    position = data.get(self.vehicle.Cabin.Seat.Row2.Pos1.Position).value
    print(f'Seat position changed to {position}')

# Call to broker

# Subscribe(rule="SELECT Vehicle.Cabin.Seat.Row2.Pos1.Position")

# If needed, the subscription can be stopped like this

await self.rule.subscription.unsubscribe()
auto subscription =
    subscribeDataPoints(
        velocitas::QueryBuilder::select(Vehicle.Cabin.Seat.Row(2).Pos(1).Position).build())
        ->onItem(
            [this](auto&& item) { onSeatPositionChanged(std::forward<decltype(item)>(item)); });

// If needed, the subscription can be stopped like this:
subscription->cancel();

void onSeatPositionChanged(const DataPointMap_t datapoints) {
    logger().info("SeatPosition has changed to: "+ datapoints.at(Vehicle.Cabin.Seat.Row(2).Pos(1).Position)->asFloat().get());
}

Subscribe to a single data point with a filter

Vehicle.Cabin.Seat.Row(2).Pos(1).Position.where(
    "Cabin.Seat.Row2.Pos1.Position > 50")
    .subscribe(on_seat_position_change)

def on_seat_position_change(data: DataPointReply):
    position = data.get(Vehicle.Cabin.Seat.Row2.Pos1.Position).value
    print(f'Seat position changed to {position}')

# Call to broker

# Subscribe(rule="SELECT Vehicle.Cabin.Seat.Row2.Pos1.Position WHERE Vehicle.Cabin.Seat.Row2.Pos1.Position > 50")
auto query = QueryBuilder::select(Vehicle.Cabin.Seat.Row(2).Pos(1).Position)
    .where(vehicle.Cabin.Seat.Row(2).Pos(1).Position)
    .gt(50)
    .build();

subscribeDataPoints(query)->onItem([this](auto&& item){onSeatPositionChanged(std::forward<decltype(item)>(item));}));

void onSeatPositionChanged(const DataPointMap_t datapoints) {
    logger().info("SeatPosition has changed to: "+ datapoints.at(Vehicle.Cabin.Seat.Row(2).Pos(1).Position)->asFloat().get());
}
// Call to broker:
// Subscribe(rule="SELECT Vehicle.Cabin.Seat.Row2.Pos1.Position WHERE Vehicle.Cabin.Seat.Row2.Pos1.Position > 50")

Publish & subscribe messaging

The SDK supports publishing messages to a MQTT broker and subscribing to topics of a MQTT broker. Using the Velocitas SDK, the low-level MQTT communication is abstracted away from the Vehicle App developer. Especially the physical address and port of the MQTT broker is no longer configured in the Vehicle App itself, but rather is set as an environment variable, which is outside of the Vehicle App.

Publish MQTT Messages

MQTT messages can be published easily with the publish_event() method, inherited from VehicleApp base class:

await self.publish_event(
    "seatadjuster/currentPosition", json.dumps(req_data))
publishToTopic("seatadjuster/currentPosition", "{ \"position\": 40 }");

Subscribe to MQTT Topics

In Python subscriptions to MQTT topics can be easily established with the subscribe_topic() annotation. The annotation needs to be applied to a method of the VehicleApp base class. In C++ the subscribeToTopic() method has to be called. Callbacks for onItem and onError can be set. The following examples provide some more details.

@subscribe_topic("seatadjuster/setPosition/request")
async def on_set_position_request_received(self, data: str) -> None:
    data = json.loads(data)
    logger.info("Set Position Request received: data=%s", data)
#include <fmt/core.h>

#include <nlohmann/json.hpp>

subscribeToTopic("seatadjuster/setPosition/request")->onItem([this](auto&& item){
    const auto jsonData = nlohmann::json::parse(item);
    logger().info(fmt::format("Set Position Request received: data={}", jsonData));
});

Vehicle App abstraction

Vehicle Apps are inherited from the VehicleApp base class. This enables the Vehicle App to use the Publish & Subscribe messaging and to connect to the KUKSA Databroker.

The Vehicle Model instance is passed to the constructor of the VehicleApp class and should be stored in a member variable (e.g. self.vehicle for Python, std::shared_ptr<Vehicle> m_vehicle; for C++), to be used by all methods within the application.

Finally, the run() method of the VehicleApp class is called to start the Vehicle App and register all MQTT topic and Databroker subscriptions.

A typical skeleton of a Vehicle App looks like this:

class SeatAdjusterApp(VehicleApp):
    def __init__(self, vehicle: Vehicle):
        super().__init__()
        self.vehicle = vehicle

async def main():
    # Main function
    logger.info("Starting seat adjuster app...")
    seat_adjuster_app = SeatAdjusterApp(vehicle)
    await seat_adjuster_app.run()

LOOP = asyncio.get_event_loop()
LOOP.add_signal_handler(signal.SIGTERM, LOOP.stop)
LOOP.run_until_complete(main())
LOOP.close()
#include "sdk/VehicleApp.h"

#include "vehicle/Vehicle.hpp"

using namespace velocitas;

class SeatAdjusterApp : public VehicleApp {
public:
    SeatAdjusterApp()
        : VehicleApp(IVehicleDataBrokerClient::createInstance("vehicledatabroker")),
        IPubSubClient::createInstance("localhost:1883", "SeatAdjusterApp"))
    {}
private:
    ::Vehicle Vehicle;
};

int main(int argc, char** argv) {
    SeatAdjusterApp app;
    app.run();
    return 0;
}

Further information

2.1.2 - Vehicle Abstraction Layer (VAL)

Learn about the main concepts and components of the vehicle abstraction and how it relates to the Eclipse KUKSA project .

Introduction

The Vehicle Abstraction Layer (VAL) enables access to the systems and functions of a vehicle via a unified - or even better - a standardized Vehicle API abstracting from the details of the end-to-end architecture of the vehicle. The unified API enables Vehicle Apps to run on different vehicle architectures of a single OEM. Vehicle Apps can be even implemented OEM-agnostic, if using an API based on a standard like the COVESA Vehicle Signal Specification (VSS) . The Vehicle API eliminates the need to know the source, destination, and format of signals for the vehicle system.

The Eclipse Velocitas project is using the Eclipse KUKSA project . KUKSA does not provide a concrete VAL. That’s up to you as an OEM (vehicle manufacturer) or as a supplier. But KUKSA provides the components and tools that helps you to implement a VAL for your chosen end-to-end architecture. Also, it can support you to simulate the vehicle hardware during the development phase of an Vehicle App or Service.

KUKSA provides you with ready-to-use generic components for the signal-based access to the vehicle, like the KUKSA Databroker and the generic Data Providers (aka Data Feeders). It also provides you reference implementations of certain Vehicle Services, like the Seat Service and the HVAC Service.

Architecture

The image below shows the main components of the VAL and its relation to the Velocitas Development Model .

Overview of the VAL architecture

KUKSA Databroker

The KUKSA Databroker is a gRPC service acting as a broker of vehicle data / signals also called data points in the following. It provides central access to vehicle data points arranged in a - preferably standardized - vehicle data model like the COVESA VSS or others. But this is not a must, it is also possible to use your own (proprietary) vehicle model or to extend the COVESA VSS with your specific extensions via VSS overlays .

Data points represent certain states of a vehicle, like the current vehicle speed or the currently applied gear. Data points can represent sensor values like the vehicle speed or engine temperature, actuators like the wiper mode, and immutable attributes of the vehicle like the needed fuel type(s) of the vehicle, engine displacement, maximum power, etc.

Data points factually belonging together are typically arranged in branches and sub-branches of a tree structure (like this example on the COVESA VSS site).

The KUKSA Databroker is implemented in Rust, can run in a container and provides services to get data points, update data points and for subscribing to automatic notifications on data point changes. Filter- and rule-based subscriptions of data points can be used to reduce the number of updates sent to the subscriber.

Data Providers / Data Feeders

Conceptually, a data provider is the responsible to take care for a certain set of data points: It provides updates of sensor data from the vehicle to the Databroker and forwards updates of actuator values to the vehicle. The set of data points a data provider maintains may depend on the network interface (e.g. CAN bus) via that those data is accessible or it can depend on a certain use case the provider is responsible for (like seat control).

Eclipse KUKSA provides several generic Data Providers for different datasources. As of today, Eclipse Velocitas only utilizes the generic CAN Provider (KUKSA CAN Provider) implemented in Python, which reads data from a CAN bus based on mappings specified in e.g. a CAN network description (dbc) file. The feeder uses a mapping file and data point metadata to convert the source data to data points and injects them into the Databroker using its Collector gRPC interface. The feeder automatically reconnects to the Databroker in the event that the connection is lost.

Vehicle Services

A vehicle service offers a Vehicle App to interact with the vehicle systems on a RPC-like basis. It can provide service interfaces to control actuators or to trigger (complex) actions, or provide interfaces to get data. It communicates with the Hardware Abstraction to execute the underlying services, but may also interact with the Databroker.

The KUKSA Incubation repository contains examples illustrating how such kind of vehicle services can be built.

Hardware Abstraction

Data feeders rely on hardware abstraction. Hardware abstraction is project/platform specific. The reference implementation relies on SocketCAN and vxcan, see KUKSA CAN Provider . The hardware abstraction may offer replaying (e.g., CAN) data from a file (can dump file) when the respective data source (e.g., CAN) is not available.

Overview of the VAL architecture

Information Flow

The VAL offers an information flow between vehicle networks and vehicle services. The data that can flow is ultimately limited to the data available through the Hardware Abstraction, which is platform/project-specific. The KUKSA Databroker offers read/subscribe access to data points based on a gRPC service. The data points which are actually available are defined by the set of feeders providing the data into the broker. Services (like the seat service ) define which CAN signals they listen to and which CAN signals they send themselves, see documentation . Service implementations may also interact as feeders with the Databroker.

Data flow when a Vehicle App uses the KUKSA Databroker

Architectural representation of the KUKSA Databroker data flow

Data flow when a Vehicle App uses a Vehicle Service

Architectural representation of the vehicle service data flow

Source Code

Source code and build instructions are available in the respective KUKSA repositories:

GRPC Interface Style Guide

A style guide is available in the GRPC Interface Style Guide

2.1.2.1 - GRPC Interface Style Guide

This provides a style guide for .proto files. By following these conventions, you’ll make your protocol buffer message definitions and their corresponding classes consistent and easy to read. Unless otherwise indicated, this style guide is based on the style guide from google protocol-buffers style under Apache 2.0 License & Creative Commons Attribution 4.0 License.

Note that protocol buffer style can evolve over time, so it is likely that you will see .proto files written in different conventions or styles. Please respect the existing style when you modify these files. Consistency is key. However, it is best to adopt the current best style when you are creating a new .proto file.

Standard file formatting

  • Keep the line length to 80 characters.
  • Use an indent of 2 spaces.
  • Prefer the use of double quotes for strings.

File structure

Files should be named lower_snake_case.proto

All files should be ordered in the following manner:

  • License header
  • File overview
  • Syntax
  • Package
  • Imports (sorted)
  • File options
  • Everything else

Directory Structure

Files should be stored in a directory structure that matches their package sub-names. All files in a given directory should be in the same package. Below is an example based on the proto files in the kuksa.-databroker repository.

|   proto/
|   └── sdv
|       └── databroker
|           └── v1                  // package sdv.databroker.broker.v1
|               ├── broker.proto    // service Broker in sdv.databroker.broker.v1
|               ├── collector.proto // service Collector in sdv.databroker.broker.v1
|               └── types.proto     // type definition and import of  in sdv.databroker.broker.v1

The proposed structure shown above is adapted from Uber Protobuf Style Guide V2 under MIT License.

Packages

Package names should be in lowercase. Package names should have unique names based on the project name, and possibly based on the path of the file containing the protocol buffer type definitions.

Message and field names

Use PascalCase (CamelCase with an initial capital) for message names – for example, SongServerRequest. Use underscore_separated_names for field names (including oneof field and extension names) – for example, song_name.

message SongServerRequest {
   optional string song_name = 1;
}

Using this naming convention for field names gives you accessors like the following:

C++:

const string& song_name() { ... }
void set_song_name(const string& x) { ... }

If your field name contains a number, the number should appear after the letter instead of after the underscore. For example, use song_name1 instead of song_name_1 Repeated fields

Use pluralized names for repeated fields.

repeated string keys = 1;
...
repeated MyMessage accounts = 17;

Enums

Use PascalCase (with an initial capital) for enum type names and CAPITALS_WITH_UNDERSCORES for value names:

enum FooBar {
   FOO_BAR_UNSPECIFIED = 0;
   FOO_BAR_FIRST_VALUE = 1;
   FOO_BAR_SECOND_VALUE = 2;
}

Each enum value should end with a semicolon, not a comma. The zero value enum should have the suffix UNSPECIFIED.

Services

If your .proto defines an RPC service, you should use PascalCase (with an initial capital) for both the service name and any RPC method names:

service FooService {
   rpc GetSomething(GetSomethingRequest) returns (GetSomethingResponse);
   rpc ListSomething(ListSomethingRequest) returns (ListSomethingResponse);
}

GRPC Interface Versioning

All API interfaces must provide a major version number, which is encoded at the end of the protobuf package. If an API introduces a breaking change, such as removing or renaming a field, it must increment its API version number to ensure that existing user code does not suddenly break. Note: The use of the term “major version number” above is taken from semantic versioning. However, unlike in traditional semantic versioning, APIs must not expose minor or patch version numbers. For example, APIs use v1, not v1.0, v1.1, or v1.4.2. From a user’s perspective, minor versions are updated in place, and users receive new functionality without migration.

A new major version of an API must not depend on a previous major version of the same API. An API may depend on other APIs, with an expectation that the caller understands the dependency and stability risk associated with those APIs. In this scenario, a stable API version must only depend on stable versions of other APIs.

Different versions of the same API should preferably be able to work at the same time within a single client application for a reasonable transition period. This time period allows the client to transition smoothly to the newer version. An older version must go through a reasonable, well-communicated deprecation period before being shut down.

For releases that have alpha or beta stability, APIs must append the stability level after the major version number in the protobuf package.

Release-based versioning

An individual release is an alpha or beta release that is expected to be available for a limited time period before its functionality is incorporated into the stable channel, after which the individual release will be shut down. When using release-based versioning strategy, an API may have any number of individual releases at each stability level.

Alpha and beta releases must have their stability level appended to the version, followed by an incrementing release number. For example, v1beta1 or v1alpha5. APIs should document the chronological order of these versions in their documentation (such as comments). Each alpha or beta release may be updated in place with backwards-compatible changes. For beta releases, backwards-incompatible updates should be made by incrementing the release number and publishing a new release with the change. For example, if the current version is v1beta1, then v1beta2 is released next.

Adapted from google release-based_versioning under Apache 2.0 License & Creative Commons Attribution 4.0 License

Backwards compatibility

The gRPC protocol is designed to support services that change over time. Generally, additions to gRPC services and methods are non-breaking. Non-breaking changes allow existing clients to continue working without changes. Changing or deleting gRPC services are breaking changes. When gRPC services have breaking changes, clients using that service have to be updated and redeployed.

Making non-breaking changes to a service has a number of benefits:

  • Existing clients continue to run.
  • Avoids work involved with notifying clients of breaking changes, and updating them.
  • Only one version of the service needs to be documented and maintained.

Non-breaking changes

These changes are non-breaking at a gRPC protocol level and binary level.

  • Adding a new service
  • Adding a new method to a service
  • Adding a field to a request message - Fields added to a request message are deserialized with the default value on the server when not set. To be a non-breaking change, the service must succeed when the new field isn’t set by older clients.
  • Adding a field to a response message - Fields added to a response message are deserialized into the message’s unknown fields collection on the client.
  • Adding a value to an enum - Enums are serialized as a numeric value. New enum values are deserialized on the client to the enum value without an enum name. To be a non-breaking change, older clients must run correctly when receiving the new enum value.

Binary breaking changes

The following changes are non-breaking at a gRPC protocol level, but the client needs to be updated if it upgrades to the latest .proto contract. Binary compatibility is important if you plan to publish a gRPC library.

  • Removing a field - Values from a removed field are deserialized to a message’s unknown fields. This isn’t a gRPC protocol breaking change, but the client needs to be updated if it upgrades to the latest contract. It’s important that a removed field number isn’t accidentally reused in the future. To ensure this doesn’t happen, specify deleted field numbers and names on the message using Protobuf’s reserved keyword.
  • Renaming a message - Message names aren’t typically sent on the network, so this isn’t a gRPC protocol breaking change. The client will need to be updated if it upgrades to the latest contract. One situation where message names are sent on the network is with Any fields, when the message name is used to identify the message type.
  • Nesting or unnesting a message - Message types can be nested. Nesting or unnesting a message changes its message name. Changing how a message type is nested has the same impact on compatibility as renaming.

Protocol breaking changes

The following items are protocol and binary breaking changes:

  • Renaming a field - With Protobuf content, the field names are only used in generated code. The field number is used to identify fields on the network. Renaming a field isn’t a protocol breaking change for Protobuf. However, if a server is using JSON content, then renaming a field is a breaking change.
  • Changing a field data type - Changing a field’s data type to an incompatible type will cause errors when deserializing the message. Even if the new data type is compatible, it’s likely the client needs to be updated to support the new type if it upgrades to the latest contract.
  • Changing a field number - With Protobuf payloads, the field number is used to identify fields on the network.
  • Renaming a package, service or method - gRPC uses the package name, service name, and method name to build the URL. The client gets an UNIMPLEMENTED status from the server.
  • Removing a service or method - The client gets an UNIMPLEMENTED status from the server when calling the removed method.

Behavior breaking changes

When making non-breaking changes, you must also consider whether older clients can continue working with the new service behavior. For example, adding a new field to a request message:

  • Isn’t a protocol breaking change.
  • Returning an error status on the server if the new field isn’t set makes it a breaking change for old clients.

Behavior compatibility is determined by your app-specific code.

Adapted from Versioning gRPC services under Creative Commons Attribution 4.0 License

gRPC Error Handling

In gRPC, a large set of error codes has been defined As a general rule, SDV should use relevant gRPC error codes, as described in this thread

   return grpc::Status(grpc::StatusCode::NOT_FOUND, "error details here");

Available constructor:

   grpc::Status::Status ( StatusCode  code,
      const std::string & error_message,
      const std::string & error_details

The framework for drafting error messages could be useful as a later improvement. This could e.g., be used to specify which unit created the error message and to assure the same structure on all messages. The latter two may e.g., depend on debug settings, e.g., error details only in debug-builds to avoid leaks of sensitive information. A global function like below or similar could handle that and also possibly convert between internal error codes and gRPC codes.

   grpc::Status status = CreateStatusMessage(PERMISSION_DENIED,"DataBroker","Rule access rights violated");

SDV error handling for gRPC interfaces (e.g., VAL vehicles services)

  • Use gRPC error codes as base
  • Document in proto files (as comments) which error codes that the service implementation can emit and the meaning of them. (Errors that only are emitted by the gRPC framework do not need to be listed.)
  • Do not - unless there are special reasons - add explicit error/status fields to rpc return messages.
  • Additional error information can be given by free text fields in gRPC error codes. Note, however, that sensitive information like Given password ABCD does not match expected password EFGH should not be passed in an unprotected/unencrypted manner.

SDV handling of gRPC error codes

The table below gives error code guidelines for each gRPC on:

  • If it is relevant for a client to retry the call or not when receiving the error code. Retry is only relevant if the error is of a temporary nature.
  • When to use the error code when implementing a service.
gRPC error code Retry Relevant? Recommended SDV usage
OK No Mandatory error code if operation succeeded. Shall never be used if operation failed.
CANCELLED No No explicit use case on server side in SDV identified
UNKNOWN No To be used in default-statements when converting errors from e.g., Broker-errors to SDV/gRPC errors
INVALID_ARGUMENT No E.g., Rule syntax with errors
DEADLINE_EXCEEDED Yes Only applicable for asynchronous services, i.e. services which wait for completion before the result is returned. The behavior if an operation cannot finish within expected time must be defined. Two options exist. One is to return this error after e.g., X seconds. Another is that the server never gives up, but rather waits for the client to cancel the operation.
NOT_FOUND No Long term situation that likely not will change in the near future.
Example: SDV can not find the specified resource (e.g., no path to get data for specified seat)
ALREADY_EXISTS No No explicit use case on server side in SDV identified
PERMISSION_DENIED No Operation rejected due to permission denied
RESOURCE_EXHAUSTED Yes Possibly if e.g., malloc fails or similar errors.
FAILED_PRECONDITION Yes Could be returned if e.g., operation is rejected due to safety reasons. (E.g., vehicle moving)
ABORTED Yes Could e.g., be returned if service does not support concurrent requests, and there is already either a related operation ongoing or the operation is aborted due to a newer request received. Could also be used if an operation is aborted on user/driver request, e.g., physical button in vehicle pressed.
OUT_OF_RANGE No E.g., Arguments out of range
UNIMPLEMENTED No To be used if certain use-cases of the service are not implemented, e.g., if recline cannot be adjusted
INTERNAL No Internal errors, like exceptions, unexpected null pointers and similar
UNAVAILABLE Yes To be used if the service is temporarily unavailable, e.g., during system startup.
DATA_LOSS No No explicit use case identified on server side in SDV.
UNAUTHENTICATED No No explicit use case identified on server side in SDV.

Other references

2.1.3 - Vehicle App Manifest

Learn more about the Vehicle App Manifest.

Versions

  • v1
  • v2
  • v3 (current)

Introduction

The AppManifest defines the properties of your Vehicle App and its functional interfaces (FIs).

FIs may be:

  • required service interfaces (e.g. a required gRPC service interface)
  • the used vehicle model and accessed data points.
  • an arbitrary abstract interface description used by 3rd parties

In addition to required FIs, provided FIs can (and need) to be specified as well.

These defined interfaces are then used by the Velocitas toolchain to:

  • generate service stubs for either a client implementation (required IF) or a server implementation (provided IF) (i.e. for gRPC)
  • generate a source code equivalent of the defined vehicle model

Overview

The image below depicts the interaction between App Manifest and DevEnv Configuration at -development time- The responsibilities are clearly separated; the App Manifest describes the application and its interfaces whereas DevEnv Configuration (or .velocitas.json) defines the configuration of the development environment and all the packages used by the Velocitas toolchain.

Overview

Context

To fully understand the AppManifest, let’s have a look at who interacts with it:

Manifest Context

Purpose

  • Define the requirements of a Vehicle App in an abstract way to avoid dependencies on concrete Runtime and Middleware configurations.
  • Description of your applications functional interfaces(VehicleModel, services, APIs, …)
  • Enable loose coupling of functional interface descriptions and the Velocitas toolchain. Some parts of the toolchain are responsible for reading the file and acting upon it, depending on the type of functional interface
  • Providing an extendable syntax to enable custom functional interface types which may not provided by the Velocitas toolchain itself, but by a third party
  • Providing a single source of truth for generation of deployment specifications (i.e. Kanto spec, etc…)

Example

// AppManifest.json
{
  "manifestVersion": "v3",
  "name": "SampleApp",
  "interfaces": [
    {
        "type": "vehicle-signal-interface",
        "config": {
            "src": "https://github.com/COVESA/vehicle_signal_specification/releases/download/v3.0/vss_rel_3.0.json",
            "datapoints": {
                "required": [
                    {
                        "path": "Vehicle.Speed",
                        "optional": "true",
                        "access": "read",
                    }
                ],
                "provided": [
                    {
                        "path": "Vehicle.Cabin.Seat.Row1.Pos1.Position",
                    }
                ]
            }
        }
    },
    {
        "type": "grpc-interface",
        "config": {
            "src": "https://raw.githubusercontent.com/eclipse-kuksa/kuksa-incubation/0.4.0/seat_service/proto/sdv/edge/comfort/seats/v1/seats.proto",
            "required": {
                "methods": [ "Move", "MoveComponent" ]
            },
        }
    },
    {
        "type": "pubsub",
        "config": {
            "reads":  [ "sampleapp/getSpeed" ],
            "writes": [ "sampleapp/currentSpeed", "sampleapp/getSpeed/response" ]
        }
    }
  ]
}

The VehicleApp above has an:

  • interface towards our generated Vehicle Signal Interface based on the COVESA Vehicle Signal Specification . In particular, it requires read access to the vehicle signal Vehicle.Speed since the signal is marked as optional the application will work, even if the signal is not present in the system. Additionally, the application acts as a provider for the signal Vehicle.Cabin.Seat.Row1.Pos1.Position meaning that it will take responsibility of reading/writing data directly to vehicle networks for the respective signal.

  • interface towards gRPC based on the seats.proto file. Since the direction is required a service client for the seats service will be generated who interacts with the Velocitas middleware.

  • interface towards the pubsub middleware and is reading to the topic sampleapp/getSpeed and writing the topics sampleapp/currentSpeed, sampleapp/getSpeed/response.

The example has no provided interfaces.

Structure

Describes all external properties and interfaces of a Vehicle Application.

Properties

Property Type Required Description
manifestVersion string Yes The version of the App Manifest.
name string Yes The name of the Vehicle Application.
interfaces object [] No Array of all provided or required functional interfaces.

Interfaces

Properties

Property Type Required Description
type string Yes The type of the functional interface.
config object No The configuration of the functional interface type. Content may vary between all types.

Config

The configuration of the functional interface type. Content may vary between all types.

Refer to the JSON Schema of the current AppManifest here .

Visualization

graph TD manifest(AppManifest.json) manifest --> manifestVersion[manifestVersion] manifest --> name[name] manifest -.-> interfaces[interfaces] interfaces -- "0..n" --> interfaces.item(object) interfaces.item --> interfaces.item.type[type] interfaces.item -.-> interfaces.item.config[config]

Functional interface types supported by Velocitas

Here is a list of functional interface types directly supported by the Velocitas toolchain and which Velocitas CLI packages are exposing the support:

Support for additional interface types may be added by providing a 3rd party CLI package .

Planned, but not yet available features

Some FIs are dependent on used classes, methods or literals in your Vehicle App’s source code. For example the vehicle-model FI requires you to list required or provided datapoints. At the moment, these attributes need to be filled manually. There are ideas to auto-generate these attributes by analyzing the source code, but nothing is planned for that, yet.

Further information

2.1.3.1 - Interfaces

Learn more about logical interfaces.

2.1.3.1.1 - Vehicle Signal Interface

The functional interface for providing vehicle signal access via VSS specification.
Providing CLI package Interface type-key
devenv-devcontainer-setup vehicle-signal-interface

The Vehicle Signal Interface formerly known as Vehicle Model interface type creates an interface to a signal interface described by the VSS spec. This interface will generate a source code package equivalent to the contents of your VSS JSON automatically upon devContainer creation.

If a Vehicle App requires a vehicle-signal-interface, it will act as a consumer of datapoints already available in the system. If, on the other hand, a Vehicle App provides a vehicle-signal-interface, it will act as a provider (formerly feeder in KUKSA terms) of the declared datapoints.

Furthermore, in the source code generated by this functional interface, a connection to KUKSA Databroker will be established via the configured Velocitas middleware. It uses the broker.proto if provided by the KUKSA Databroker to connect via gRPC. A seperate declaration of a grpc-interface for the databroker is NOT required.

More information: Vehicle Model Creation

Configuration structure

Attribute Type Example value Description
src string "https://github.com/COVESA/vehicle_signal_specification/releases/download/v3.0/vss_rel_3.0.json" URI of the used COVESA Vehicle Signal Specification JSON export. URI may point to a local file or to a file provided by a server. 
unit_src string ["abs_path_unit_file_1", "abs_path_unit_file_2", "uri_unit_file_3"] An array of URI’s/absolute path’s of the used COVESA Vehicle Signal Specification unit file(s) in yaml format. URI may point to a local file or to a file provided by a server. If none is provided a default one will be used ( https://github.com/COVESA/vehicle_signal_specification/blob/v4.0/spec/units.yaml)
datapoints object Object containing both required and provided datapoints.
datapoints.required array Array of required datapoints.
datapoints.required.[].path string Vehicle.Speed Path of the VSS datapoint.
datapoints.required.[].optional boolean? true, false Is the datapoint optional, i.e. can the Vehicle App work without the datapoint being present in the system. Defaults to false.
datapoints.required.[].access string read, write What kind of access to the datapoint is needed by the application.
datapoints.provided array Array of provided datapoints.
datapoints.provided.[].path string Vehicle.Cabin.Seat.Row1.Pos1.Position Path of the VSS datapoint.

Example

{
    "type": "vehicle-signal-interface",
    "config": {
        "src": "https://github.com/COVESA/vehicle_signal_specification/releases/download/v3.0/vss_rel_3.0.json",
        "datapoints": {
            "required": [
                {
                    "path": "Vehicle.Speed",
                    "access": "read"
                },
                {
                    "path": "Vehicle.Body.Horn.IsActive",
                    "optional": true,
                    "access": "write"
                }
            ],
            "provided": [
                {
                    "path": "Vehicle.Cabin.Seat.Row1.Pos1.Position"
                }
            ]
        }
    }
}

Different VSS versions

The model generation is supported for VSS versions up to v4.0. There are some changes for some paths from v3.0 to v4.0. For example Vehicle.Cabin.Seat.Row1.Pos1.Position in v3.0 is Vehicle.Cabin.Seat.Row1.DriverSide.Position in v4.0. If you are using the mock provider you would need to take that into account when you sepcify your mock.py.

2.1.3.1.2 - gRPC Service Interface

The functional interface for supporting remote procedure calls via gRPC.
Providing CLI package Interface type-key
devenv-devcontainer-setup grpc-interface

Description

This interface type introduces a dependency to a gRPC service. It is used to generate either client stubs (in case your application requires the interface) or server stubs (in case your application provides the interface). The result of the generation is a language specific and package manager specific source code package, integrated with the Velocitas SDK core.

If a Vehicle App requires a grpc-interface - a client stub embedded into the Velocitas framework will be generated and added as a build-time dependency of your application. It enables you to access your service from your Vehicle App without any additional effort.

If a Vehicle App provides a grpc-interface - a server stub embedded into the Velocitas framework will be generated and added as a build-time dependency of your application. It enables you to quickly add the business logic of your application.

Configuration structure

Attribute Type Example value Description
src string "https://raw.githubusercontent.com/eclipse-kuksa/kuksa-incubation/0.4.0/seat_service/proto/sdv/edge/comfort/seats/v1/seats.proto" URI of the used protobuf specification of the service. URI may point to a local file or to a file provided by a server. It is generally recommended that a stable proto file is used. I.e. one that is already released under a proper tag rather than an in-development proto file. 
required.methods array Array of service’s methods that are accessed by the application. In addition to access control the methods attribute may be used to determine backward or forward compatibility i.e. if semantics of a service’s interface did not change but methods were added or removed in a future version.
required.methods.[].name string "Move", "MoveComponent" Name of the method that the application would like to access
provided object {} Reserved object indicating that the interface is provided. Might be filled with further configuration values.

Execution

velocitas init or velocitas exec grpc-interface-support generate-sdk

Project configuration

{
  "type": "grpc-interface",
  "config": {
      "src": "https://raw.githubusercontent.com/eclipse-kuksa/kuksa-incubation/0.4.0/seat_service/proto/sdv/edge/comfort/seats/v1/seats.proto",
      "required": {
        "methods": [
          "Move", "MoveComponent"
        ]
      },
      "provided": { }
  }
}

You need to specify devenv-devcontainer-setup >= v2.4.2 in your project configuration. Therefore your .veloitas.json should look similair to this example:

{
  "packages": {
    "devenv-devcontainer-setup": "v2.4.2"
  },
  "components": [
    {
      "id": "grpc-interface-support", 
    }
  ],
}

To do that you can run velocitas component add grpc-interface-support when your package is above or equal to v2.4.2

2.1.3.1.3 - Publish Subscribe

The functional interface for supporting communication via publish and subscribe.
Providing CLI package Interface type-key
devenv-runtimes pubsub

Description

This interface type introduces a dependency to a publish and subscribe middleware. While this may change in the future due to new middlewares being adopted, at the moment this will always indicate a dependency to MQTT.

If a Vehicle App requires pubsub - this will influence the generated deployment specs to include a publish and subscribe broker (i.e. an MQTT broker).

If a Vehicle App provides pubsub - this will influence the generated deployment specs to include a publish and subscribe broker (i.e. an MQTT broker).

Configuration structure

Attribute Type Example value Description
reads array[string] [ "sampleapp/getSpeed" ] Array of topics which are read by the application.
writes array[string] [ "sampleapp/currentSpeed", "sampleapp/getSpeed/response" ] Array of topics which are written by the application.

Example

{
  "type": "pubsub",
  "config": {
    "reads":  [ "sampleapp/getSpeed" ],
    "writes": [ "sampleapp/currentSpeed", "sampleapp/getSpeed/response" ]
  }
}

2.2 - Deployment Model

Learn more about our deployment model and guiding principles.

The Velocitas project uses a common deployment model. It uses OCI-compliant containers to increase the flexibility for the support of different programming languages and runtimes, which accelerates innovation and development. OCI-compliant containers also allow for a standardized yet flexible deployment process, which increases the ease of operation. Using OCI-compliant is portable to different architectures as long as there is support for OCI-compliant containers on the desired platform (e.g., like a container runtime for arm32, arm64 or amd64).

Guiding principles

The deployment model is guided by the following principles

  • Applications are provided as OCI-compliant container images.
  • The container runtime offers a control plane and API to manage the container lifecycle.

The template projects provided come with a pre-configured developer toolchain that accelerates the development process. The developer toolchain ensures an easy creation through a high-degree of automation of all required artifacts needed to follow the Velocitas principles.

Testing your container during development

The Velocitas project provides for developers a repository template and devcontainer that contains everything to build a containerized version of your app locally and test it. Check out our tutorial e.g., for the Python template to learn more.

Automated container image builds

Velocitas uses GitHub workflows to automate the creation of your containerized application. A workflow is started with every increment of your application code that you push to your GitHub repository. The workflow creates a containerized version of your application and stores this container image in a registry. Further actions are carried out using this container (e.g., integration tests).

The workflows are set up to support multi-platform container creation and generate container images for amd64 and arm64 out of the box. This provides a great starting point for developers and lets you add additional support for further platforms easily.

Further information

2.2.1 - Build and Release Process

Learn more about the provided continuous integration, and release process of a Vehicle App.

The Velocitas project provides a two-stage process for development, continuous integration, and release of a new version of a Vehicle App.

  • Stage 1 - Build & Test On every new push to the main branch or every update to a pull request, a GitHub workflow is automatically executed to build your application as a container (optionally for different platforms), runs automated tests and code quality checks, and stores all results as GitHub artifacts for future reference with a default retention period of 90 days .

    The workflow provides a quick feedback during development and improves efficient collaboration.

  • Stage 2 - Release Once the application is ready to be released in a new version, a dedicated release workflow is automatically executed as soon as you create a new release via GitHub.

    The release workflow bundles all relevant images and artifacts into one tagged set of files and pushes it to the GitHub Container Registry. In addition, all the information needed for quality assurance and documentation are published as release artifacts on GitHub. The image pushed to the GitHub Container Registry can afterwards be deployed on your target system using the Over-The-Air (OTA) update system of your choice.

The drawing below illustrates the different workflows, actions and artifacts that are automatically created for you. All workflows are intended as a sensible baseline and can be extended and adapted to the needs of your own project.

Workflows

CI Workflow ( ci.yml )

The Continuous Integration (CI) workflow is triggered on every commit to the main branch or when creating/updating a pull request and contains a set of actions to achieve the following objectives:

  • Building a container for the Vehicle App - actions create a containerized version of the Vehicle App.
  • Scanning for vulnerabilities - actions scan your code and container for vulnerabilities and in case of findings the workflow will be marked as “failed”.
  • Running integration tests - actions provision a runtime instance and deploy all required services as containers together with your containerized application to allow for automatically executing integration test cases. In case the test cases fail, the workflow will be marked as “failed”.
  • Running unit tests & code coverage - actions run unit tests and calculate code coverage for your application, in case of errors or unsatisfactory code coverage, the workflow will be marked as “failed”.
  • Storing scan & test results as GitHub action artifacts - actions store results from the previously mentioned actions for further reference or download as Github Action Artifacts.

Check out the example GitHub workflows in our template repository for Python

Build multi-arch image Workflow ( build-multiarch-image.yml )

The Build multi-arch image workflow is triggered on every commit to the main branch and contains a set of actions to achieve the following objectives:

  • Building a multi-arch container for the app - actions create a containerized version of the Vehicle App for multiple architectures (currently AMD64 and ARM64).
  • Scanning for vulnerabilities - actions scan your code and container for vulnerabilities and in case of findings the workflow will be marked as “failed”.
  • Storing container images to GitHub action artifacts - at the end of the workflow, the container image created is stored in a Github Action Artifacts so that it can be referenced by the Release Workflow later.

Release Workflow ( release.yml )

The Release workflow is triggered as soon as the main branch is ready for release and the Vehicle App developer creates a new GitHub release. This can be done manually through the GitHub UI.

On creating a new release with a specific new version, GitHub creates a tag and automatically runs the Release workflow defined in .github/workflows/release.yml, given that CI workflow has run successfully for the current commit on the main branch.

The set of actions included in the Release workflow cover the objective:

  • Generating and publishing QA information - actions load the QA information from GitHub artifacts stored for the same commit reference and verify it. Additionally, release documentation is generated and added to the GitHub release. If there is no information available for the current commit, the release workflow will fail.
  • Publish as GitHub pages - all information from the release together with the project documentation is built as a static page using hugo. The result is pushed to a separate branch and can be published as a GitHub page in your repository.
  • Pull & label container image - actions pull the Vehicle App container image based on the current commit hash from the GitHub artifacts and label it with the specified tag version. If the image cannot be found, the workflow will fail.
  • Push container image to ghcr.io - finally the labeled container image is pushed to the GitHub container registry and can be used as a deployment source.

GitHub Actions artifacts

GitHub Actions artifacts are used for storing data, which is generated by the CI workflow and referenced by the Release workflow. This saves time during workflow runs because we don’t have to create artifacts multiple times.

GitHub Actions artifacts always have a retention period, which is 90 days by default. This may be configured differently in the specific GitHub organization. After this period, the QA info gets purged automatically. In this case, a re-run of the CI workflow would be required to regenerate all QA info needed for creating a release.

Container Registry

The GitHub container registry is used for storing container images pushed by the Release workflow. These images can easily be used for a deployment and don’t have a retention period. Since the registry does not have an automatic cleanup, it keeps container images as long as they are not deleted. It is recommended that you automate the removal of older images to limit storage size and costs.

Versioning

Vehicle App image versions are set to the Git tag name during release. Though any versioning scheme can be adopted, the usage of semantic versions is recommended.

If the tag name contains a semantic version, the leading v will be trimmed. Example: A tag name of v1.0.0 will lead to version 1.0.0 of the Vehicle App container.

Maintaining multiple versions

If there is a need to maintain multiple versions of a Vehicle App, e.g., to hotfix the production version while working on a new version at the same time or to support multiple versions in production, create and use release branches.

The release process would be the same as described in the overview, except that a release branch (e.g., release/v1.0) is created before the release step and the GitHub release is based on the release branch rather than the main branch. For hotfixes, release branches may be created retroactively from the release tag, if needed.

Further information

2.3 - Lifecycle Management

Learn more about our lifecycle management.

Introduction

Once a repository has been created from one of our Vehicle App templates, basically the only way to receive updates into your derived repository is to manually pull changes, which would be quite tedious and error prone. This is where our Lifecycle Management comes to the rescue!

All of our main components of the development environment, like

  • tools
  • runtimes
  • devcontainer configuration and setup
  • build systems
  • CI workflows

are (or will be) provided as versioned packages which can be updated individually, if required.

The driver for this is our Velocitas CLI which is our package manager for Vehicle App repositories.

Overview

Here we can see how the MyVehicleApp repository references package repositories by Velocitas, customer specific packages and some packages from a totally different development platform (Gitee).

If you want to learn more about how to reference and use packages check the sections for project configuration and packages .

Lifecycle Management flow

2.3.1 - Project Configuration

Learn everything about Velocitas project configuration.

Every Vehicle App repo comes with a .velocitas.json which is the project configuration of your app. It holds references to the packages and their respective versions as well as components you are using in your project.

Here is an example of this configuration:

{
    "packages": {
        "devenv-runtimes": "v3.1.0",
        "devenv-devcontainer-setup": "v2.1.0"
    },
    "components": [
        "runtime-local",
        "devcontainer-setup",
        "vehicle-signal-interface",
        "sdk-installer",
        "grpc-interface-support"
    ],
    "variables": {
        "language": "python",
        "repoType": "app",
        "appManifestPath": "app/AppManifest.json",
        "githubRepoId": "eclipse-velocitas/vehicle-app-python-template",
        "generatedModelPath": "./gen/vehicle_model"
    },
    "cliVersion": "v0.9.0"
}

More detailed information and explanation about the project configuration and fields of the .velocitas.json can be found here .

Next steps

2.3.2 - Velocitas CLI

Learn everything about the Velocitas CLI.

Background

Our Velocitas CLI is introduced to support the process of the lifecycle of a Vehicle App as a project manager.

Commands

You can find all information about available commands here .

CLI Flow examples

velocitas create

Create a new Velocitas Vehicle App project.

vscode ➜ /workspaces/vehicle-app-template (main) $ velocitas create
Interactive project creation started
> What is the name of your project? MyApp
> Which programming language would you like to use for your project? (Use arrow keys)
❯ python
  cpp
> Would you like to use a provided example? No
> Which functional interfaces does your application have? (Press <space> to select, <a> to toggle all, <i> to invert selection, and <enter> to proceed)
❯◉ Vehicle Signal Interface based on VSS and KUKSA Databroker
 ◯ gRPC service contract based on a proto interface description
...
Config 'src' for interface 'vehicle-signal-interface': URI or path to VSS json (Leave empty for default: v3.0)
...

velocitas init

Download packages configured in your .velocitas.json to VELOCITAS_HOME

vscode ➜ /workspaces/vehicle-app-python-template (main) $ velocitas init
Initializing Velocitas packages ...
... Downloading package: 'devenv-runtimes:v1.0.1'
... Downloading package: 'devenv-github-workflows:v2.0.4'
... Downloading package: 'devenv-github-templates:v1.0.1'
... Downloading package: 'devenv-devcontainer-setup:v1.1.7'
Running post init hook for model-generator
Running 'install-deps'
...

Single Package Init

Single packages can also easily be initialized or re-initialized using the package parameter -p / --package and the specifier parameter -s / --specifier. The specifier parameter can be either a git tag or a git hash. If the specifier parameter is omitted either the version defined in .velocitas.json resp. the latest version of the specified package will be used automatically. After initialisation the package and it’s resolved version will be written to .velocitas.json. If the package already exists in .velocitas.json, however the versions differ it will be automatically updated to the specified version. If no components from the specified package are added to .velocitas.json all components from this package are automatically written to it.

vscode ➜ /workspaces/vehicle-app-python-template (main) $ velocitas init -p devenv-runtimes -s v3.0.0
Initializing Velocitas packages ...
... Package 'devenv-runtimes:v3.0.0' added to .velocitas.json
... Downloading package: 'devenv-runtimes:v3.0.0'
... > Running post init hook for ...
...

velocitas sync

If any package provides files they will be synchronized into your repository.

vscode ➜ /workspaces/vehicle-app-python-template (main) $ velocitas sync
Syncing Velocitas components!
... syncing 'devenv-github-workflows'
... syncing 'devenv-github-templates'
... syncing 'devenv-devcontainer-setup'

velocitas upgrade

Updates Velocitas components.

vscode ➜ /workspaces/vehicle-app-python-template (main) $ velocitas upgrade --dry-run [--ignore-bounds]
Checking .velocitas.json for updates!
... devenv-devcontainer-setup:vx.x.x → up to date!
... devenv-runtimes:vx.x.x → vx.x.x
... devenv-github-templates:vx.x.x → up to date!
... devenv-github-workflows:vx.x.x → up to date!

velocitas package

Prints information about packages.

vscode ➜ /workspaces/vehicle-app-python-template (main) $ velocitas package devenv-devcontainer-setup
devenv-devcontainer-setup
    version: v1.1.7
    components:
      - id: devcontainer-setup
        type: setup
        variables:
            language
                type: string
                description: The programming language of the project. Either 'python' or 'cpp'
                required: true
            repoType
                type: string
                description: The type of the repository: 'app' or 'sdk'
                required: true
            appManifestPath
                type: string
                description: Path of the AppManifest file, relative to the .velocitas.json
                required: true
vscode ➜ /workspaces/vehicle-app-python-template (main) $ velocitas package devenv-devcontainer-setup -p
/home/vscode/.velocitas/packages/devenv-devcontainer-setup/v1.1.7

velocitas exec

Executes a script contained in one of your installed components.

vscode ➜ /workspaces/vehicle-app-python-template (main) $ velocitas exec runtime-local run-vehicledatabroker
#######################################################
### Running Databroker                              ###
#######################################################
...

More detailed usage can be found at the Velocitas CLI README .

Additional Information

Cache Usage

The Velocitas CLI supports caching data for a Vehicle App project.
The cache data makes it easy for any script/program of a component to read from or write to.
More detailed information about the Project Cache can be found here .

Built-In Variables

The Velocitas CLI also creates default environment variables which are available to every script/program.

variable description
VELOCITAS_WORKSPACE_DIR Current working directory of the Vehicle App
VELOCITAS_CACHE_DIR Vehicle App project specific cache directory. e.g, ~/.velocitas/cache/<generatedMd5Hash>
VELOCITAS_CACHE_DATA JSON string of ~/.velocitas/cache/<generatedMd5Hash>/cache.json
VELOCITAS_APP_MANIFEST JSON string of the Vehicle App AppManifest

More detailed information about Built-In Variables can be found here .

Next steps

2.3.3 - Phases

Learn about the different phases within the lifecycle of your project.

2.3.3.1 - Create

To be filled

To be filled.

Template based creation flow

Old creation flow

Bootstrapping creation flow

New creation flow

Resulting Velocitas CLI and Velocitas Package changes

  • velocitas create command shall be introduced

    • it will guide through the project creation process, allowing the developer to add APIs and services at creation time which will reference the correct Velocitas CLI packages (either provided by Velocitas or by a 3rd party).
    • in addition to an interactive mode where create is invoked without arguments, there shall be a CLI mode where all of the arguments shall be passable as arguments
  • Packages need to be available in a central registry (i.e. a new git repository) otherwise step 3 (depicted below) is not possible.

  • Packages need to expose which dependency types they are providing in their manifest. For each dependency type a human readable name for the type shall be exposed.

Interaction mockup

> velocitas create
... Creating a new Velocitas project!
> What is the name of your project?
MyApp

> 1. Which programming language would you like to use for your project?
[ ] Python
[x] C++

> 2. Which integrations would you like to use? (multiple selections possible)
[x] Github
[x] Gitlab
[ ] Gitee

> 3. Which API dependencies does your project have?
[x] gRPC service
[ ] uProtocol service

> 4. Add an API dependency (y/n)?
y

> 5. What type of dependency?
[x] gRPC-IF

> 6. URI of the .proto file?
https://some-url/if.proto

> 7. Add an(other) API dependency (y/n)?
n

... Project created!

Arguments mockup:


$ velocitas create \
    --name MyApp \
    --lang cpp \
    --package grpc-service-support \
    --require grpc-interface:https://some-url/if.proto

> Project created!

2.3.4 - Packages

Learn everything about Velocitas packages.

2.3.4.1 - Usage

Learn how to use velocitas packages.

Overview

After you have set up the .velocitas.json for your project configuration , using packages is pretty straight forward.

Currently, the packages provided by the Velocitas team are the following:

name description
devenv-runtimes Containing scripts and configuration for Local and Kanto Runtime Services
devenv-devcontainer-setup Basic configuration for the devcontainer, like proxy configuration, post create scripts, entry points for the lifecycle management.
devenv-github-workflows Containing github workflow files used by velocitas repositories
devenv-github-templates Containing github templates used by velocitas repositories
devenv-runtime-local Central configuration for local runtime execution (deprecated)
devenv-runtime-k3d Central configuration for k3d runtime execution (deprecated)

To see how these provided packages are used inside a .velocitas.json you can use the Python template repository as a reference.

Installation

The Velocitas CLI - acting as a package manager for Vehicle App repositories - is installed inside our devcontainer-base-images .
After creation of a devcontainer a postCreateCommand is configured to be executed which runs:

  • velocitas init which will initialize all packages referenced in your .velocitas.json. That means, it will download them and run their respective onPostInit programs, if any. (e.g, automated model generation )
  • velocitas sync to sync files provided by some packages.

Check the section about our Velocitas CLI to learn more about the background and usage of it.

Velocitas Home Directory

The packages will be downloaded by the Velocitas CLI to ~/.velocitas/packages/<package_name>. More Information: VELOCITAS_HOME .

Next steps

2.3.4.2 - Development

Learn how to develop an own package.

Getting started

First thing you need to do is to create a repository at e.g., https://github.com/my-organisation/my-velocitas-package. The URL needs to be referenced in the .velocitas.json of your Vehicle App repository.

General configuration of Packages

Every Package repository needs a manifest.json at their root. The manifest.json is the package configuration and holds package relevant information and its behaviour.

Here are examples of this configuration:

The manifest of a package describes a list of components. They are a collection of programs or files that serve a similar purpose or are inheritly connected. I.e. they provide a single runtime, a deployment for a runtime or add configuration required for Github Workflows or the devcontainer.

More detailed information and explanation about configuration fields of the manifest.json and package development can be found here .

Configuration of Runtime Packages

If you want to add a new service, adapt runtime.json and manifest.json . In order to use a newly created or updated service, new changes on devenv-runtimes need to be tagged and referenced inside .velocitas.json of the respective package version via a tag or branch name of the repository. When a version is changed in your .velocitas.json you have to initialize it through velocitas init from the terminal so the new package version will be installed. A new service can be started by using velocitas cli command velocitas exec runtime-local <service_id> <args> which can be also configured inside your ./.vscode/tasks.json.

If you plan to develop a Package with the purpose of managing the runtime used together with your Vehicle App the package needs a runtime.json at their root. The runtime.json is the runtime configuration containing all information for the relevant service dependencies with the following three required attributes:

Property Description
id unique service id
interfaces used for dependency resolution between Vehicle App and runtime
config configurations in form of Key/Value pair with specific pre–defined keys and corresponding values

Supported config keys of a service

Key Value Description
image URI of a container image
port port number
port-forward port mapping for forwarding
env environment variable used by the service: <env_key>=<env_value>
mount path for mounting files: <source_path>:<target_path>
arg argument for starting the service
start-pattern optional start pattern for identifying if the service starts correctly

Runtime configuration helper

{
    "id": "<service_id>",
    "interfaces": [
        "<interface>"
    ],
    "config": [
        {
            "key": "image",
            "value": "<image>:<tag>"
        },
        {
            "key": "port",
            "value": "<port_number>"
        },
        {
            "key": "port-forward",
            "value": "<source_port>:<target_port>"
        },
        {
            "key": "env",
            "value": "<env_key>=<env_value>"
        },
        {
            "key": "mount",
            "value": "<source_path>:<target_path>"
        },
        {
            "key": "arg",
            "value": "<arg>"
        },
        {
            "key": "start-pattern",
            "value": ".*Listening on \\d+\\.\\d+\\.\\d+\\.\\d+:\\d+"
        }
    ]
}

In order to use a newly created or updated service, changes on the respective Package need to be tagged and referenced inside the .velocitas.json of your Vehicle App repository via a tag or branch name of the repository. More info about installation: Usage .

Next steps

2.3.5 - Troubleshooting

Known issues and fixes.

GitHub rate limit exceeded

To avoid exceeding GitHubs rate limit we suggest to generate a personal access token in your GitHub settings and set it as an environment variable:

export GITHUB_API_TOKEN=<your_api_token>

set GITHUB_API_TOKEN=<your_api_token>
or
Set environment variable via system settings GITHUB_API_TOKEN=<your_api_token>

After you have set the ENV consider to restart VS Code.

It is important that VS Code has access to this ENV during the postCreateCommand inside the devcontainer. If you experienced this error and the devcontainer still has started correctly please run either:

vscode ➜ /workspaces/vehicle-app-python-template (main) $ ./.devcontainer/scripts/postCreateCommand.sh

or

vscode ➜ /workspaces/vehicle-app-python-template (main) $ velocitas init
vscode ➜ /workspaces/vehicle-app-python-template (main) $ velocitas sync

Debugging inside installed packages

Open up a seperate VScode window where you can debug installed toolchain packages.

vscode ➜ /workspaces/vehicle-app-python-template (main) $ code ~/.velocitas/packages

Solution to (almost) all problems

The following would clean up the VELOCITAS_HOME but afterwards a new project initialization is required.

vscode ➜ /workspaces/vehicle-app-python-template (main) $ rm -rf ~/.velocitas
vscode ➜ /workspaces/vehicle-app-python-template (main) $ velocitas init

2.4 - Logging guidelines

How logging shall be handled by Vehicle Applications.

Rationale: Logging application behavior is absolutely necessary for monitoring applications and also track down possible issues.

Levels

In Velocitas, we establish the following log levels, ordered from lowest to highest priority:

Level Purpose Examples
Debug Display of information to aid debugging of live systems like resolved values, executed lines of code, taken branches etc… "variable=5",
"executing branch debug==false"
Info Display of regular, user friendly messages to indicate the current state of the application. "Startup successful",
"Application ready"
Warning Deviation from optimal program flow which is tolerable by the application, but not recommended. "Memory usage exceeding upper bounds!",
"Usage of deprecated API"
Error Display of a type of failure that is not expected and can lead to unexpected or degraded behavior which may lead to program termination. "Memory allocation failed!",
"Unable to persist data"
Critical Display of a failure which leads to system unavailablity due to a missing feature, i.e. a database connection. "Database not available",
"Unable to establish connection to server!"

Destination of log levels

Historically

On *nix systems the philosophy is for programs to be as silent as possible by default. stdout is reserved for regular program output. Logging is never regular program output, it is there for diagnostic reasons

See the ls program as an example:

ls
integration  logs  requirements.txt

Regular output is written to stdout and should not be poluted by logging because it is designed to be pipeable into other programs.

What does this mean for Vehicle Apps/Services?

An app or a service is a long running, self-contained application which is inheritly not designed to execute and terminate quickly such that its output may be piped into other programs. Therefore, stdout would be free to be used for log levels, since there is no “regular output”.

However, due to the inherent nature of logs not being regular problem output and the issue of potentially re-ordering messages when they are directed to different files, in Velocitas we chose to output all logs to stderr:

Here the overview in table form:

Level Target file
Debug stderr
Info stderr
Warning stderr
Error stderr
Critical stderr

References

3 - Tutorials

Learn how to get started with Eclipse Velocitas™, including setting up the development environment, creating a Vehicle Model as well as developing, testing and deploying a Vehicle App.

Customer Journey

3.1 - Getting Started

Learn how to setup and explore the provided development environment.

3.1.1 - Quickstart

Learn how to setup and explore the provided development environment.

This page describes

  • how to create a GitHub repository for your Vehicle App development,
  • how to set up and configure the DevContainer-based development environment , and
  • how to build, customize and test the sample Vehicle App included in your freshly created Vehicle App repository.

You will learn how to use the Vehicle App SDK, interact with the Vehicle API and work with CI/CD using the pre-configured GitHub Workflows that come with the template repository.

Once you have completed all steps, you will have a solid understanding of the development workflow, and you will be able to use one of our template repositories as a starting point for your own Vehicle App development project.

Prerequisites

Please make sure you did all the prerequisite steps to create comprehensive development environment for your Vehicle App:

How to create your Vehicle App repository?

For your (GitHub) organization and Vehicle App repository the name MyOrg/MyFirstVehicleApp is used as a place holder during the rest of the document.

You can create your own repository using one of our provided templates or start prototyping via digital.auto.

Create your own repository copy from the template repository of your choice:

by clicking the green button Use this template. You don’t have to include all branches. For more information on Template Repositories take a look at this GitHub Tutorial .

Create your Vehicle App project via our Velocitas CLI create command from within vehicle-app-template’s devcontainer:

  • velocitas create interactive mode.
  • velocitas create -n MyApp -l python for a skeleton vehicle application.
  • velocitas create -n MyApp -l python -e seat-adjuster for a vehicle application based on the seat adjuster example .

To learn how to start prototyping with the playground of digital.auto and integrate it into Velocitas please take a look here .

How to start developing?

In this section you will learn different possibilities to start developing based on your repository. Basically you can work on your own machine using VS Code’s DevContainer or you can set up the environment on a remote agent, using GitHub Codespaces .

The VS Code DevContainer makes it possible to package a complete Vehicle App development environment, including VS Code extensions, Vehicle App SDK , Vehicle App Runtimes and all other development and testing tools into a container which is started directly in VS Code.

Proxy Configuration

A non proxy configuration is used by default. If you are working behind a corporate proxy you will need to specify proxy settings:

Working behind a proxy

With following steps you will clone and set up your development environment on your own machine using VS Code.

  1. Clone created MyOrg/MyFirstVehicleApp repository locally using your favorite Git tool
  2. Switch the directory to the cloned repository folder, e.g. $ cd MyFirstVehicleApp
  3. Open the repository in VS Code via $ code . or via VS Code user interface .
  4. A popup appears in the lower right corner with the button Reopen in Container.
  5. Click on Reopen in Container. If the popup does not appear, you can also hit F1 and perform the command Dev-Containers: Reopen in Container
  6. Wait for the container to be set up

The first initializing of the container will take some minutes to build the image and provision all the integrated tools.

If the DevContainer build process fails, press F1 and run the command Dev-Containers: Rebuild Container Without Cache. The DevContainer is using the

docker-in-docker feature to run docker containers within the container.

One of the possibilities to use your newly created repository is to use it inside a GitHub Codespace . You can either try it out directly in the browser or also use it inside VS Code. The main thing to remember is that everything is executed on a remote agent and the browser or VS Code just acts as a “thin-client”.

To get started with GitHub Codespaces, you just have to follow a few steps:

  1. Open your repository on GitHub (e.g. https://github.com/MyOrg/MyFirstVehicleApp )
  2. Click on the green Code button and select Codespaces on the top
  3. Configure your Codespace if needed (defaults to the main branch and a standard agent)
  4. Click on create

A new window will open where you can see logs for setting up the container. On this window you could now also choose to work with VS Code. The environment remains on a remote agent and VS Code establishes a connection to this machine.

Once everything is set up in the Codespace, you can work with it in the same way as with the normal DevContainer inside VS Code.

Be careful with using GitHub Codespaces in a browser and VS Code locally at the same time: Tasks that are started using a browser session will not show in VS Code environment and vice versa. This might lead to problems.

You can find more information about the Vehicle App development in the respective pages .

How to start the runtime services?

The runtime services (like KUKSA Databroker or Vehicle Services) are required to develop Vehicle Apps and run integration tests.

Currently, the supported options to run these services is either locally or via the Kanto runtime .

A VS Code task called Local Runtime - Up is available to start all necessary services in the correct order.

  1. Press F1
  2. Select command Tasks: Run Task
  3. Select Local Runtime - Up

You should see the task Local Runtime - Up being executed on a separate VS Code terminal with the following content:

$ velocitas exec runtime-local up

Hint: Log files can be found in your workspace's logs directory
> mqtt-broker running
> vehicledatabroker running
> seatservice running
> feedercan running
✅ Runtime is ready to use!

To stop the runtime simply press Ctrl + C.

A VS Code task called Kanto Runtime - Up is available to start all necessary services in the correct order.

  1. Press F1
  2. Select command Tasks: Run Task
  3. Select Kanto Runtime - Up

You should see the task Kanto Runtime - Up being executed on a separate VS Code terminal with the following content:

$ velocitas exec runtime-kanto up

Hint: Log files can be found in your workspace's logs directory
> Checking Kanto registry... registry already exists.
> Checking Kanto registry... starting registry.
> Checking Kanto registry... started.
✅ Configuring controlplane for Kanto...
⠇ Starting Kanto...waiting
✅ Kanto is ready to use!

To stop the runtime simply press Ctrl + C or execute the task Kanto Runtime - Down.

More information about the runtimes are available here .

How to debug your Vehicle App?

Now that the runtime services are all up and running, let’s start a debug session for the Vehicle App.

  1. Open the main source file /app/src/main.py and set a breakpoint in the given method on_get_speed_request_received
  2. Press F5 to start a debug session of the Vehicle App and see the log output on the DEBUG CONSOLE

To trigger this breakpoint, let’s send a message to the Vehicle App using the mqtt broker that is running in the background.

  1. Open VSMqtt extension in VS Code and connect to mosquitto (local)
  2. Set Subscribe Topic = sampleapp/getSpeed/response and click subscribe
  3. Set Publish Topic = sampleapp/getSpeed
  4. Press publish with an empty payload field.
  1. Open the main source file /app/src/VehicleApp.cpp and set a breakpoint in the given method onSetPositionRequestReceived
  2. Press F5 to start a debug session of the Vehicle App and see the log output on the DEBUG CONSOLE

To trigger this breakpoint, let’s send a message to the Vehicle App using the mqtt broker that is running in the background.

  1. Open VSMqtt extension in VS Code and connect to mosquitto (local)
  2. Set Subscribe Topic = seatadjuster/setPosition/response and click subscribe
  3. Set Subscribe Topic = seatadjuster/currentPosition and click subscribe
  4. Set Publish Topic = seatadjuster/setPosition/request
  5. Set and publish a dummy payload: { "position": 300, "requestId": 123 }
Now your breakpoint in the Vehicle App gets hit and you can inspect everything in your debug session. After resuming execution (F5), a response from your Vehicle App is published to the response topic. You can see the response in the MQTT window.

How to trigger the CI Workflow?

The provided GitHub workflows are used to build the container image for the Vehicle App, run unit and integration tests and collect the test results.

The CI Workflow will be triggered by pushing a change to the main branch of your repository:

  1. Make modification in any of your files

  2. Navigate in your terminal to your repository

  3. Commit and push your change

    git add .
    git commit -m "<explain your changes>"
    git push origin
    

To see the results open the Actions page of your repository on GitHub, go to CI Workflow and check the workflow output.

How to release your Vehicle App?

Now that the CI Workflow was successful, you are ready to build your first release. The goal is to build a ready-to-deploy container image that is published in the GitHub container registry.

  1. Open the Code page of your repository on GitHub
  2. Click on Create a new release in the Releases section on the right side
  3. Enter a version (e.g. v1.0.0) and click on Publish release
    • GitHub will automatically create a tag using the version number

The provided release workflow will be triggered by the release. It creates a release documentation and publishes the container image of the Vehicle App to the GitHub container registry. A detailed description of the workflow can be found here .

How to deploy your Vehicle App?

After releasing the Vehicle App to the GitHub container registry you might ask how to bring the Vehicle App and the required runtime stack on a device. Here, Eclipse Leda comes into the game.

Please read the documentation of Eclipse Leda to get more information.

Next steps

3.1.2 - Import examples

Learn how to import examples provided by the Vehicle App SDK.

This guide will help you to import examples provided by the SDK package into your template repository.

A Visual Studio Code task called Import example app from SDK is available in the /.vscode/tasks.json which can replace your /app directory in your template repository with some example Vehicle Apps from the SDK package.

  1. Press F1
  2. Select command Tasks: Run Task
  3. Select Import example app from SDK
  4. Choose Continue without scanning the output
  5. Select seat-adjuster

Run the Vehicle App from SDK example

The launch settings are already prepared for the VehicleApp in the template repository /.vscode/launch.json. The configuration is meant to be as generic as possible to make it possible to run all provided example apps.

Every example app comes with its own /app/AppManifest.json to see which Vehicle Services are configured and needed as a dependency.

To start the app: Just press F5 to start a debug session of the example Vehicle App.

To debug example, please check How to debug Vehicle App?

3.1.3 - Install a working container runtime

Overview about the setup of tested container runtimes

In the past the recommended runtime would for sure be Docker Desktop . But since Docker Inc. changed their license model it is fair enough for an open source project to look for free alternatives.

Linux

The obvious (and our recommended) “alternative” to Docker Desktop on Linux is to just use the Docker Engine (without Docker Desktop), a pure CLI-based solution available for most popular Linux distributions licensed under the Apache License, version 2.0. Installation instructions can be found here .

MacOS

Since the Docker Engine is not working out of the box on MacOS, a virtualizations tool which helps emulating linux is needed. Fortunately there are several solutions on the market. Good results could be achieved using Colima .

Setup Colima

Please uninstall or at least quit Docker Desktop if you already used it, before starting the setup.

For Colima to work properly you need Colima itself and a container client e.g. the Docker client, which is still free to use:

    brew install colima
    brew install docker

After the installation you need to start the runtime:

    colima start --cpu x --memory y

For M1 Macs it might be necessary to add --arch aarch64

Docker Desktop uses 5 cores and 12 GB of RAM by default on an M1 MacBook Pro. The equivalent in Colima can be achieved with

    colima start --cpu 5 --memory 12

That’s all you have to do. After these few steps you can go on with the devcontainer setup.

Microsoft Windows

There is currently no recommended alternative for Windows except using GitHub codespaces, a cloud-based development environment.

An option would be to setup a VM (e.g. with VirtualBox or VMWare) running a Linux system with Docker Engine (see above).

Other alternatives

Besides our recommendations above, there are further alternatives, which are not yet evaluated by this project or have some other drawbacks, blocking a recommendation.

For example, you could try Podman / Buildah , which can replace docker run and docker build, respectively. Podman is available for MacOS, Windows, and several Linux distributions. Buildah seems just being available for several Linux distributions.

3.1.4 - Working behind proxy

Learn how to setup your docker desktop and Visual Studio Code behind a corporate proxy.

We know what a pain and how time consuming it can be to setup your environment behind a cooperate proxy. This guide will help you to set it up correctly.

Be aware that correct proxy configuration depends on the setup of your organization and of course of your personal development environment (hardware, OS, virtualization setup, …). So, we most probably do not cover all issues out there in the developers world. So, we encourage you to share hints and improvements with us.

HTTP(s) proxy server

Install and configure the proxy server as recommended or required by your company. For example you could use PX , which is a HTTP(s) proxy server that allows applications to authenticate through an NTLM or Kerberos proxy server, typically used in corporate deployments, without having to deal with the actual handshake. Px leverages Windows SSPI or single sign-on and automatically authenticates using the currently logged in Windows user account. It is also possible to run Px on Windows, Linux and MacOS without single sign-on by configuring the domain, username and password to authenticate with. (Source: PX )

  • Install your HTTP(s) proxy server
  • Start your HTTP(s) proxy server

Docker Desktop

You need to install Docker Desktop using the right version. As we recognized a proxy issue in Docker Desktop #12672 we strongly recommend to use a Docker Desktop version >= 4.8.2. In case you have an older version on your machine please update to the current version.

In the next step you need to enter your proxy settings:

  • Open Docker Desktop and go to the Settings
  • From Resources, select Proxies
  • Enable Manual proxy configuration
  • Enter your proxy settings, this depends on the configuration you did while setting up your proxy tool e.g.:
    • Web Server (HTTP): http://localhost:3128
    • Secure Web Server (HTTPS): http://localhost:3128
    • Bypass: localhost,127.0.0.1
  • Apply & Restart.

Docker daemon

You also have to configure the Docker daemon, which is running the containers basically, to forward the proxy settings. For this you have to add the proxy configuration to the ~/.docker/config.json. Here is an example of a proper config (Port and noProxy settings might differ for your setup):

{
 "proxies":{
      "default":{
         "httpProxy":"http://host.docker.internal:3128",
         "httpsProxy":"http://host.docker.internal:3128",
         "noProxy":"host.docker.internal,localhost,127.0.0.1"
      }
   }
}
{
 "proxies":{
      "default":{
         "httpProxy":"http://host.docker.internal:3128",
         "httpsProxy":"http://host.docker.internal:3128",
         "noProxy":"host.docker.internal,localhost,127.0.0.1"
      }
   }
}
{
 "proxies":{
      "default":{
         "httpProxy":"http://172.17.0.1:3128",
         "httpsProxy":"http://172.17.0.1:3128",
         "noProxy":"host.docker.internal,localhost,127.0.0.1"
      }
   }
}

For more details see: Docker Documentation

Environment Variables

It is required to set the following environment variables:

  • HTTP_PROXY - proxy server, e.g. http://localhost:3128
  • HTTPS_PROXY - secure proxy server, e.g. http://localhost:3128
set
setx HTTP_PROXY "http://localhost:3128"
setx HTTPS_PROXY "http://localhost:3128"
echo "export HTTP_PROXY=http://localhost:3128" >> ~/.bash_profile
echo "export HTTPS_PROXY=http://localhost:3128" >> ~/.bash_profile
source ~/.bash_profile
echo "export HTTP_PROXY=http://localhost:3128" >> ~/.bash_profile
echo "export HTTPS_PROXY=http://localhost:3128" >> ~/.bash_profile
source ~/.bash_profile

Troubleshooting

Solving issues with TLS (SSL) certificate validation using https connections from containers

If you are behind a so-called intercept proxy (which you most probably are), you can run into certificate issues: Your corporate proxy works as a “man-in-the-middle” to be able to check the transferred data for malicious content. Means, there is a protected connection between the application in your local runtime environment and the proxy and another from the proxy to the external server your application wants to interact with.

For the authentication corporate proxies often use self-signed certificates (certificates which are not signed by a (well-known official) certificate authority. Those kind of certificates need to be added to the database of trusted certificates of your local runtime environment. This task is typically handled by the IT department of your corporation (if the OS and software installed on it is managed by them) and you will not run into problems, normally.

If it comes to executing containers, those are typically not managed by your IT department and the proxy certificate(s) is/are missing. So, you need to find a way to install those into the (dev) container you want to execute.

See (one of) those articles to get how to achieve that:

Initial DevContainer build issue

If you experience issues during initial DevContainer build, clean all images and volumes otherwise cache might be used:

  • Open Docker Desktop
  • From Troubleshooting choose Clean / Purge data

GitHub rate limit exceeded

How to fix can be found at Lifecycle Management Troubleshooting .

3.2 - Prototyping

Learn how to start your Vehicle App development with a prototype created in the playground of digital.auto and how to set up and customize Vehicle Services/Data Providers.

3.2.1 - digital.auto

Learn how to start a Vehicle App prototype with the playground of digital.auto and integrate it into Velocitas.

The open and web based digital.auto offers a rapid prototyping environment to explore and validate ideas of a Vehicle App.
digital.auto interacts with different vehicle sensors and actuators via standardized APIs specified by the COVESA Vehicle Signal Specification (VSS) without custom setup requirements.
Within the platform you can:

  • browse, navigate and enhance vehicle signals (sensors, actuators and branches) in the Vehicle API Catalogue mapped to a 3D model of the vehicle.
  • build Vehicle App prototypes in the browser using Python and the Vehicle API Catalogue.
  • test the Vehicle App prototype in a dashboard with 3D animation for API calls.
  • create new plugins, which usually represent UX widgets or remote server communication to enhance the vehicle mockup experience in the playground.
  • collect and evaluate user feedback to prioritize your development portfolio.

Start the journey of a Vehicle App

As first step open digital.auto , select Get Started in the prototyping section of the landing page and use the Vehicle Model of your choice.

digital.auto vehicle-models

You now have the possibility to browse existing vehicle signals for the selected vehicle model which you can use for prototyping your Vehicle App by clicking on Vehicle APIs.

selected-model cvi-catalogue

Add additional Vehicle APIs

If the ideation of your Vehicle App prototype comes with any new Vehicle API which is not part of the standard VSS you also have the option to include it into your pre-selected model by clicking the + New Wishlist API button. After filling out all required fields, simply click the create button - this will commit the new API to the existing model.

wishlist

Prototype an idea of a Vehicle App

The next step would be to prototype your idea. To do so:

  • Click on Prototype Library of your selected model. prototype-library
  • Create a new prototype, by clicking on New Prototype and filling out the information or select one from the list.
  • Click on the Open button. select-prototype
  • Go to the Code section and start your prototype right away. code-section

Test the prototype of a Vehicle App

Testing of your prototype starts in the Run section.
You will find a dashboard consisting all vehicle and application components similar to mockups.
The control center on the right side has an integrated terminal showing all of your prototyped outputs as well as a list of all called VSS API’s.
The Run button executes all your prototype code from top to bottom. The Debug button allows you to step through your prototype line by line.

run-section

To get started quickly, the digital.auto team has added a number of widgets to simulate related elements of the vehicle – like doors, seats, light, etc. – and made them available in the playground.

Feel free to add your own Plugins with widgets for additional car features (maybe an antenna waving a warm “welcome”…?).

Transfer your prototype into a Velocitas Vehicle App

In the previous steps you started with envisioning and prototyping your Vehicle App idea and tested it against mocked vehicle components in digital.auto.
The Velocitas team provides a project generator to transfer the prototype from digital.auto into your own development environment where you are able to test it with real Vehicle Services .
The generator creates a Vehicle App GitHub repository using your prototype code based on our vehicle-app-python-template .
In the ‘Code’ section of your prototype in digital.auto you have the button ‘Create Eclipse Velocitas Project’.

generate

After pressing the button you will be forwarded to GitHub .
Login with your GitHub Account and authorize velocitas-project-generator to create the repository for you.
You will be redirected to digital.auto and asked for a repository name (equals to the name of the Vehicle App).
By clicking on “Create repository”:

  • the project generator takes over your prototype code.
  • the code is adapted to the structure in the vehicle-app-python-template .
  • a new private repository under your specified GitHub User will be created.

A successful generation of the repository is followed by a pop-up dialogue with the URL of your repository.

Among other things the newly created repository will contain:

Files Description
/app/src/main.py Main class of the Vehicle App, containing your modified prototype code
/app/AppManifest.json Settings file defining required services
/app/requirements.txt Requirements file defining all Python dependencies
/.devcontainer/ Required scripts and settings to setup the devcontainer in Microsoft Visual Studio Code
/.github/workflows/ All required CI/CD pipelines to build, test and deploy the Vehicle App as container image to the GitHub container registry
/gen/vehicle_model/ The generated model classes. If your prototype includes any exceptional API you added beforehand our automated vehicle model lifecycle takes care of handling the custom VSS vspec file coming from digital.auto and generates a vehicle_model when starting the devContainer

Your prototype Vehicle App transferred into a GitHub repository is now ready to be extended.
Clone your newly created repository and open the Vehicle App in Microsoft Visual Studio Code and start to extend it.

You can proceed with the following topics:

3.2.2 - Service Integration

Learn how to integrate a Vehicle Service that executes the request of your Vehicle App on vehicle side

Services can make sure, that when you write a VSS data point, something is actually happening. Eclipse Velocitas has an example seat or hvac service. If your Vehicle App makes use of e.g. Vehicle.Cabin.Seat.Row1.Pos1.Position or other seat/hvac specific data points you are in for some real action. To learn more, visit Vehicle Services .

Our maintained devenv-runtimes package ( Velocitas Lifecycle Management ) comes with the support of adding further Vehicle Services to the runtime.json of a package. More information here .

Modify existing services

For more advanced usage you can also try to modify existing services. Check out the seat service for example, modify it and integrate it into your Vehicle App repository.

Create your own services

If you want to create your own service the KUKSA Incubation repository contains examples illustrating how such kind of vehicle services can be built. You need to write an application that talks to KUKSA listening to changes of a target value of some VSS data point and then do whatever you want. You can achieve this by using the KUKSA gRPC API with any programming language of your choice (learn more about gRPC ).

Mock Provider and Mock Provider Integration

The Vehicle Mock Provider is a dummy service allowing to control all specified actuator- and sensor-signals via a configuration file. These configuration files are expressed in a Python-based domain-specific language (DSL). The default behavior is predefined in mock.py

The Mock Provider is already integrated in all our Vehicle Runtimes . To be able to configure it, you need to add a custom mock.py in the root of your Vehicle App Project. The Mock Provider Container will pick it up automatically.

3.3 - Vehicle App Development

Learn how to develop a new Vehicle App.

Please visit first Getting Started page if you don’t know where to start.

3.3.1 - Python Vehicle App Development

Learn how to develop and test a Vehicle App using Python.

We recommend that you make yourself familiar with the Vehicle App SDK first, before going through this tutorial.

The following information describes how to develop and test the sample Vehicle App that is included in the Python template repository . You will learn how to use the Vehicle App Python SDK and how to interact with the Vehicle Model.

Once you have completed all steps, you will have a solid understanding of the development workflow and you will be able to reuse the template repository for your own Vehicle App development project.

Develop your first Vehicle App

This section describes how to develop your first Vehicle App. Before you start building a new Vehicle App, make sure you have already read this manual:

Once you have established your development environment, you will be able to start developing your first Vehicle App.

For this tutorial, you will recreate the Vehicle App that is included with the SDK repository : The Vehicle App allows to change the position of the driver’s seat in the car and also provides its current positions to other applications. A detailed explanation of the use case and the example is available here .

Setting up the basic skeleton of your app

At first, you have to create the main Python script called main.py in /app/src. All the relevant code for your new Vehicle App goes there.

If you’ve created your app development repository from our Python template repository , the Velocitas CLI create command or via digital.auto prototyping a file with this name is already present and can be adjusted to your needs.

Setting up the basic skeleton of an app consists of the following steps:

  1. Manage your imports
  2. Enable logging
  3. Initialize your class
  4. Define the entry point of your app

Manage your imports

Before you start development in the main.py you just created, it will be necessary to include the imports required, which you will understand better later through the development:

import asyncio
import json
import logging
import signal

from velocitas_sdk.util.log import (  # type: ignore
    get_opentelemetry_log_factory,
    get_opentelemetry_log_format,
)
from velocitas_sdk.vdb.reply import DataPointReply
from velocitas_sdk.vehicle_app import VehicleApp, subscribe_topic
from vehicle import Vehicle, vehicle  # type: ignore

Enable logging

The following logging configuration applies the default log format provided by the SDK and sets the log level to INFO:

logging.setLogRecordFactory(get_opentelemetry_log_factory())
logging.basicConfig(format=get_opentelemetry_log_format())
logging.getLogger().setLevel("INFO")
logger = logging.getLogger(__name__)

Initialize your class

The main class of your new Vehicle App needs to inherit the VehicleApp provided by the Python SDK .

class MyVehicleApp(VehicleApp):

In class initialization, you have to pass an instance of the Vehicle Model:

def __init__(self, vehicle_client: Vehicle):
    super().__init__()
    self.Vehicle = vehicle_client

We save the vehicle object to use it in our app. Now, you have initialized the app and can continue developing relevant methods.

Entry point of your app

Here’s an example of an entry point to the MyVehicleApp that we just developed:

async def main():
    """Main function"""
    logger.info("Starting my VehicleApp...")
    vehicle_app = MyVehicleApp(vehicle)
    await vehicle_app.run()

LOOP = asyncio.get_event_loop()
LOOP.add_signal_handler(signal.SIGTERM, LOOP.stop)
LOOP.run_until_complete(main())
LOOP.close()

With this your app can now be started. In order to provide some meaningful behaviour of the app, we will enhance it with more features in the next sections.

Vehicle Model Access

In order to facilitate the implementation, the whole vehicle is abstracted into model classes. Please check tutorial about creating models for more details about this topic. In this section, the focus is on using the model.

The first thing you need to do is to get access to the Vehicle Model. If you derived your project repository from our template, we already provide a generated model installed as a Python package named vehicle. Hence, in most cases no additional setup is necessary. How to tailor the model to your needs or how you could get access to vehicle services is described in the tutorial linked above.

If you want to access a single DataPoint e.g. for the vehicle speed, this can be done via

vehicle_speed = (await self.Vehicle.Speed.get()).value

As the get() method of the DataPoint-class there is a coroutine you have to use the await keyword when using it and access its .value.

If you want to get deeper inside the vehicle, to access a single seat for example, you just have to go the model-chain down:

self.DriverSeatPosition = await self.Vehicle.Cabin.Seat.Row1.DriverSide.Position.get()

Subscription to Data Points

If you want to get notified about changes of a specific DataPoint, you can subscribe to this event, e.g. as part of the on_start() method in your app.

    async def on_start(self):
        """Run when the vehicle app starts"""
        await self.Vehicle.Cabin.Seat.Row1.DriverSide.Position.subscribe(
            self.on_seat_position_changed
        )

Every DataPoint provides a .subscribe() method that allows for providing a callback function which will be invoked on every data point update. Subscribed data is available in the respective DataPointReply object and need to be accessed via the reference to the subscribed data point. The returned object is of type TypedDataPointResult which holds the value of the data point and the timestamp at which the value was captured by the Databroker. Therefore the on_seat_position_changed callback function needs to be implemented like this:

    async def on_seat_position_changed(self, data: DataPointReply):
        # handle the event here
        response_topic = "seatadjuster/currentPosition"
        position = data.get(self.Vehicle.Cabin.Seat.Row1.DriverSide.Position).value
        # ...

Subscription using Annotations

The Python SDK also supports annotations for subscribing to data point changes with @subscribe_data_points defined by the whole path to the DataPoint of interest. This would replace the implementation of the Subscription to Data Points

@subscribe_data_points("Vehicle.Cabin.Seat.Row1.DriverSide.Position")
async def on_seat_position_changed(self, data: DataPointReply):
    response_topic = "seatadjuster/currentPosition"
    response_data = {"position": data.get(self.Vehicle.Cabin.Seat.Row1.DriverSide.Position).value}

    await self.publish_event(response_topic, json.dumps(response_data))

Similarly, subscribed data is available in the respective DataPointReply object and needs to be accessed via the reference to the subscribed data point.

Services

Services are used to communicate with other parts of the vehicle via remote function calls (RPC). Please read the basics about them here .

You can ignore the following step if you would like to reach the final implementation of the example .
The following code snippet shows how to use the MoveComponent() method of the SeatService from the vehicle model:

location = SeatLocation(row=1, index=1)
await self.vehicle_client.Cabin.SeatService.MoveComponent(
    location, BASE, data["position"]
    )

In order to define which seat you like to move, you have to pass a SeatLocation object as the first parameter. The second argument specifies the component of the seat to be moved. The possible components are defined in the proto files. The last parameter to be passed into the method is the desired position of the component.

Make sure to use the await keyword when calling service methods, since these methods are asynchronously working coroutines.

MQTT

Interaction with other Vehicle Apps or with the cloud is enabled by using the Mosquitto MQTT Broker. The MQTT broker runs inside a docker container, which is started as part of one of our predefined runtimes .

In the quickstart section about the Vehicle App, you already tested sending MQTT messages to the app. In the previous sections, you generally saw how to use Vehicle Models, DataPoints and Services. In this section, you will learn how to combine them with MQTT.

In order to receive and process MQTT messages inside your app, simply use the @subscribe_topic annotations from the SDK for an additional method on_set_position_request_received() you have to implement:

    @subscribe_topic("seatadjuster/setPosition/request")
    async def on_set_position_request_received(self, data_str: str) -> None:
        logger.info(f"Got message: {data_str!r}")
        data = json.loads(data_str)
        response_topic = "seatadjuster/setPosition/response"
        response_data = {"requestId": data["requestId"], "result": {}}

        # ...

The on_set_position_request_received method will now be invoked every time a message is published to the subscribed topic "seatadjuster/setPosition/response". The message data (string) is provided as parameter. In the example above the data is parsed from json (data = json.loads(data_str)).

In order to publish data to topics, the SDK provides the appropriate convenience method: self.publish_event() which will be added to the on_seat_position_changed callback function from before.

    async def on_seat_position_changed(self, data: DataPointReply):
        response_topic = "seatadjuster/currentPosition"
        position = data.get(self.Vehicle.Cabin.Seat.Row1.DriverSide.Position).value
        await self.publish_event(
            response_topic,
            json.dumps({"position": position}),
        )

The above example illustrates how one can easily publish messages. In this case, every time the seat position changes, the new position is published to seatadjuster/currentPosition

Your main.py should now have a full implementation for class MyVehicleApp(VehicleApp): containing:

  • __init__()
  • on_start()
  • on_seat_position_changed()
  • on_set_position_request_received()

and last but not least a main() method to run the app.

Check the seat-adjuster example to see a more detailed implementation including error handling.

UnitTests

Unit testing is an important part of the development, so let’s have a look at how to do that. You can find some example tests in /app/tests/unit. First, you have to import the relevant packages for unit testing and everything you need for your implementation:

from unittest import mock

import pytest
from sdv.vehicle_app import VehicleApp
from sdv_model.Cabin.SeatService import SeatService  # type: ignore
from sdv_model.proto.seats_pb2 import BASE, SeatLocation  # type: ignore
@pytest.mark.asyncio
async def test_for_publish_to_topic():
    # Disable no-value-for-parameter, seems to be false positive with mock lib

    with mock.patch.object(
        VehicleApp, "publish_event", new_callable=mock.AsyncMock, return_value=-1
    ):
        response = await VehicleApp.publish_event(
            str("sampleTopic"), get_sample_request_data()  # type: ignore
        )
        assert response == -1


def get_sample_request_data():
    return {"position": 330, "requestId": 123}

Looking at a test you notice the annotation @pytest.mark.asyncio. This is required if the test is defined as a coroutine. The next step is to create a mock from all the external dependencies. The method takes 4 arguments: first is the object to be mocked, second the method for which you want to modify the return value, third a callable and the last argument is the return value. After creating the mock, you can test the method and check the response. Use asserts to make your test fail if the response does not match. Check the seat-adjuster unit tests to see a more detailed implementation.

See the results

Once the implementation is done, it is time to run and debug the app.

Run your App

In order to run the app:

Now chose one of the options to start the VehicleApp under development:

  1. Press F5

or:

  1. Press F1
  2. Select command Tasks: Run Task
  3. Select Local Runtime - Run VehicleApp

Debug your Vehicle App

In the introduction about debugging , you saw how to start a debugging session. In this section, you will learn what is happening in the background.

The debug session launch settings are already prepared for the VehicleApp in /.vscode/launch.json.

{
    "configurations": [
        {
            "type": "python",
            "justMyCode": false,
            "request": "launch",
            "name": "VehicleApp",
            "program": "${workspaceFolder}/app/src/main.py",
            "console": "integratedTerminal",
            "env": {
                "SDV_MIDDLEWARE_TYPE": "native",
                "SDV_VEHICLEDATABROKER_ADDRESS": "grpc://127.0.0.1:55555",
                "SDV_MQTT_ADDRESS": "mqtt://127.0.0.1:1883"
            }
        }
    ]
}

We specify which python-script to run using the program key.

You can adapt the configuration in /.vscode/launch.json and in /.vscode/tasks.json to your needs (e.g., change the ports, add new tasks) or even add a completely new configuration for another Vehicle App.

Once you are done, you have to switch to the debugging tab (sidebar on the left) and select your configuration using the dropdown on the top. You can now start the debug session by clicking the play button or F5. Debugging is now as simple as in every other IDE, just place your breakpoints and follow the flow of your Vehicle App.

Next steps

3.3.2 - C++ Vehicle App Development

Learn how to develop and test a Vehicle App using C++.

We recommend that you make yourself familiar with the Vehicle App SDK first, before going through this tutorial.

The following information describes how to develop and test the sample Vehicle App that is included in the C++ template repository . You will learn how to use the Vehicle App C++ SDK and how to interact with the Vehicle Model.

Once you have completed all steps, you will have a solid understanding of the development workflow and you will be able to reuse the template repository for your own Vehicle App development project.

Develop your first Vehicle App

This section describes how to develop your first Vehicle App. Before you start building a new Vehicle App, make sure you have already read this manual:

For this tutorial, you will recreate the Vehicle App that is included in the template repository : The Vehicle App allows you to change the position of the driver’s seat in the car and also provides its current positions to other applications. A detailed explanation of the use case and the example is available here .

Setting up the basic skeleton of your app

At first, you have to create the main C++ file which we will call App.cpp in /app/src. All the relevant code for your new Vehicle App goes there. Afterwards, there are several steps you need to consider when developing the app:

  1. Manage your includes
  2. Initialize your class
  3. Define the entry point of your app

Manage your includes

Before you start development in the App.cpp you just created, it will be necessary to include all required header files, which you will understand better later through the development:

#include "sdk/VehicleApp.h"
#include "sdk/IPubSubClient.h"
#include "sdk/IVehicleDataBrokerClient.h"
#include "sdk/Logger.h"

#include "vehicle/Vehicle.hpp"

#include <memory>

using namespace velocitas;

Initialize your class

The main class of your new Vehicle App needs to inherit the VehicleApp provided by the C++ SDK .

class MyVehicleApp : public VehicleApp {
public:
    // <remaining code in this tutorial goes here>
private:
    vehicle::Vehicle Vehicle; // this member exists to provide simple access to the vehicle model
}

In your constructor, you have to choose which implementations to use for the VehicleDataBrokerClient and the PubSubClient. By default we suggest you use the factory methods to generate the default implementations: IVehicleDataBrokerClient::createInstance and IPubSubClient::createInstance. These will create a VehicleDataBrokerClient which connects to the VAL via gRPC and an MQTT-based pub-sub client.

MyVehicleApp()
    : VehicleApp(IVehicleDataBrokerClient::createInstance("vehicledatabroker"), // this is the app-id of the KUKSA Databroker in the VAL.
                 IPubSubClient::createInstance("MyVehicleApp")) // the clientId identifies the client at the pub/sub broker
    {}
{}

Now, you have initialized the app and can continue developing relevant methods.

Entry point of your app

Here’s an example of an entry point to the MyVehicleApp that we just developed:

int main(int argc, char** argv) {
    MyVehicleApp app;
    app.run();
    return 0;
}

With this your app can now be started. In order to provide some meaningful behaviour of the app, we will enhance it with more features in the next sections.

Vehicle Model Access

In order to facilitate the implementation, the whole set of vehicle signals is abstracted into model classes. Please check the tutorial about creating models for more details. In this section, the focus is on using the model.

The first thing you need to do is to get access to the Vehicle Model. If you derived your project repository from our template, we already provide a generated model as a Conan source package. The library is already referenced as “include folder” in the CMake files. Hence, in most cases no additional setup is necessary. How to tailor the model to your needs or how you could get access to vehicle services is described in the tutorial linked above. In your source code the model is included via #include "vehicle/Vehicle.hpp" (as shown above).

If you want to read a single signal/data point e.g. for the vehicle speed, the simplest way is to do it via a blocking call and directly accessing the value of the speed:

auto vehicleSpeed = Vehicle.Speed.get()->await().value();

Lets have a look, what this line contains:

  • The term Vehicle.Speed addresses the signal we like to query, i.e. the current speed of the vehicle.
  • The term .get() tells that we want to get/read the current state of that signal from the Data Broker. Behind the scenes this triggers a request-response flow via IPC with the Data Broker.
  • The term ->await() blocks the execution until the response was received.
  • Finally, the term .value() tries to access the returned speed value.

The get() returns a shared_ptr to an AsyncResult which, as the name implies, is the result of an asynchronous operation. We have two options to access the value of the asynchronous result. First we can use await() and block the calling thread until a result is available or use onResult(...) which allows us to inject a function pointer or a lambda which is called once the result is available:

Vehicle.Speed.get()
    ->onResult([](auto vehicleSpeed){
        logger().info("Got speed!");
    })
    ->onError(auto status){
        logger().info("Something went wrong communicating to the data broker!");
    });

If you want to get deeper inside to the vehicle, to access a single seat for example, you just have to go the model-chain down:

auto driverSeatPosition = Vehicle.Cabin.Seat.Row1.Pos1.Position.get()->await();

Class TypedDataPointValue

If you have a detailed look at the AsyncResult class, you will observe that the object returned by the await() or passed to the onResult callback is not directly the current value of the signal, but instead an object of type TypedDataPointValue. This object does not only contain the current value of the signal but also some additional metadata accessible via these functions:

  • getPath() provides the signal name, i.e. the complete path,
  • getType() provides the data type of the signal,
  • getTimeStamp() provides the timestamp when the current state was received by the data broker,
  • isValid() returns true if the current state represents a valid value of the signal or false otherwise,
  • getFailure() returns the reason, why the current state does not represent a valid value (it returns NONE if the value is valid),
  • getValue() returns the a valid current value. It will throw an InvalidValueException if the current value is invalid for whatever reason.

The latter three points lead us to the next chapter.

Failure Handling

As indicated above, there might be reasons/situations why the get operation is not able to deliver a valid value for the requested signal. Those shall be handled properly by any application (that wants “to be more” than a prototype).

There are two ways to handle the failure situations:

  • Either you can catch the exception thrown by the .value() function:
try {
    auto vehicleSpeed = Vehicle.Speed.get()->await().value();
    // use the speed value
} catch (AsyncException& e) {
    // thrown by the await(): Something went wrong on communication level with the data broker
} catch (InvalidValueException& e) {
    // thrown by .value(): The vehicle speed signal does not contain a valid value, currently
}
  • Throwing the InvalidValueException can be avoided if you first check that .isValid() returns true before calling .value():
auto vehicleSpeed = Vehicle.Speed.get()->await();
if (vehicleSpeed.isValid())
    // Accessing .value() now wont throw an exception
    auto speed = vehicleSpeed.value()
    ...
} else {
    // Do your failure handling here
    switch (vehicleSpeed.getFailure()) {
    case Failure::INVALID_VALUE:
        ...
        break;
    case ...
    default:
         ...
    }
}

(isValid() is a convenience function for checking .getFailure() == Failure::NONE.)

Failure Reasons

There are two levels where errors accessing signal/data points might occure.

Communication with the Data Broker (IPC Level)

The data broker might be (temporarly) unavailable because

  • it’s not yet started up,
  • temporary “stopped” due to a crash or a “live update”,
  • some temporary network issues (if running on a different hardware node),

Errors on the IPC level between the application and the data broker will be reported either via

  • an AsyncException thrown by the await() function of the AsyncResult class or
  • calling the function passed to the onError function of the AsyncResult/AsyncSubscription class.

Errors on this level always make the overall call fail: If getting/setting multiple data points in a single call, the overall operation will fail. In case of setting multiple signals/data points, this means that none of the signals/data points are set. In case of an error on a subscription, this means that the overall subscription could not be established or is terminated now.

Signal / Data Point Level

Failures on signal/data point level are always reported individually per signal/data point. If accessing multiple signals/data points in a single call, getting or setting some certain signal might be successfully done but another one will report an error or failure.

The reasons why a valid value of signal/data point can be missing are explained here:

Reported failure Reason Explanation
Failure::UNKNOWN_DATAPOINT The addressed signal/data point is “unknown” on the system. This can be a hint for a misconfiguration of the overall system, because no provider is installed in that system which will provide this signal. It can be acceptable, if an application does just “optionally” require access to that signal and would work properly without it being present.
Failure::ACCESS_DENIED The application does not have the necessary access rights to the addressed signal/data point. This can be a hint for a misconfiguration of the overall system, but could be also a “normal” situation if the user of the vehicle blocks access to certain signals for that application.
Failure::NOT_AVAILABLE The addressed signal/data point is temporary not available. This is a normal situation which will arise, while the provider of that signal is
- not yet started up or has not yet passed a value to the data broker,
- temporary “stopped” due to a crash or a “live update”,
- some temporary network issues (e.g. if the provider is running on a different hardware node),
- …
Failure::INVALID_VALUE The addressed signal/data point might currently not represent a valid value. This situation means, that the signal is currently provided but just the value itself is not representable, e.g. because the hardware sensor delivers implausible values.
Failure::INTERNAL_ERROR The value is missing because of some internal issue in the data broker. This typically points out some misbehaviour within the broker’s implementation - call it “bug”.
Failure::NONE No failure state - a valid value is provided. This “failure” reason is used to represent a signal state where a valid value is provided.

It is the application developer’s decision if it makes sense to distinguish between the different failure reasons or if some or all of them can be handled as “just one”.

Subscription to DataPoints

If you want to get notified about changes of a specific DataPoint, you can subscribe to this event, e.g. as part of the onStart() method in your app:

void onStart() override {
    subscribeDataPoints(QueryBuilder::select(Vehicle.Cabin.Seat.Row1.Pos1.Position).build())
        ->onItem([this](auto&& item) { onSeatPositionChanged(std::forward<decltype(item)>(item)); })
        ->onError([this](auto&& status) { onError(std::forward<decltype(status)>(status)); });
}

void onSeatPositionChanged(const DataPointsResult& result) {
    const auto dataPoint = result.get(Vehicle.Cabin.Seat.Row1.Pos1.Position);
    logger().info(dataPoint->value());
    // do something with the data point value
}

The VehicleApp class provides the subscribeDataPoints() method which allows to listen for changes on one or multiple data points. Once a change in any of the data points is registered, the callback registered via AsyncSubscription::onItem() is called. Conversely, the callback registered via AsyncSubscription::onError() is called once there is an error during communication with the KUKSA Databroker.

The result passed to the callback registered via onItem() is an object of type DataPointsResult which holds the current state of all data points that were part of the respective subscription. The state of individual data points can be accessed by their reference: result.get(Vehicle.Cabin.Seat.Row1.Pos1.Position))

Services

Services are used to communicate with other parts of the vehicle via remote procedure calls (RPC). Please read the basics about them here .

The following code snippet shows how to use the moveComponent() method of the SeatService from the vehicle model:

vehicle::cabin::SeatService::SeatLocation location{1, 1};
Vehicle.Cabin.SeatService.moveComponent(
    location, vehicle::cabin::SeatService::Component::Base, 300
    )->await();

In order to define which seat you like to move, you have to pass a SeatLocation object as the first parameter. The second argument specifies the component of the seat to be moved. The possible components are defined in the proto-files. The last parameter to be passed into the method is the final position of the component.

Make sure to call the await() method when calling service methods or register a callback via onResult() otherwise you don’t know when your asynchronous call will finish.

MQTT

Interaction with other Vehicle Apps or with the cloud is enabled by using the Mosquitto MQTT Broker. When using the provided template repository you can start a MQTT Broker as part the local runtime. More information can be found here .

In the quickstart section about the Vehicle App, you already tested sending MQTT messages to the app. In the previous sections, you generally saw how to use Vehicle Models, DataPoints and GRPC Services. In this section, you will learn how to combine them with MQTT.

In order to receive and process MQTT messages inside your app, simply use the VehicleApp::subscribeTopic(<topic>) method provided by the SDK:

void onStart() override {
    subscribeTopic("seatadjuster/setPosition/request")
        ->onItem([this](auto&& item){ onSetPositionRequestReceived(std::forward<decltype(item)>(item);)});
}

void onSetPositionRequestReceived(const std::string& data) {
    const auto jsonData = nlohmann::json::parse(data);
    const auto responseTopic = "seatadjuster/setPosition/response";
    nlohmann::json respData({{"requestId", jsonData["requestId"]}, {"result", {}}});
}

The onSetPositionRequestReceived method will now be invoked every time a message is created on the subscribed topic seatadjuster/setPosition/response. The message data is provided as a string parameter. In the example above the data is parsed to json (data = json.loads(data_str)).

In order to publish data to other subscribers, the SDK provides the appropriate convenience method: VehicleApp::publishToTopic(...)

void MyVehicleApp::onSeatPositionChanged(const DataPointsResult& result):
    const auto responseTopic = "seatadjuster/currentPosition";
    nlohmann::json respData({"position": result.get(Vehicle.Cabin.Seat.Row1.Pos1.Position)->value()});

    publishToTopic(
        responseTopic,
        respData.dump(),
    );

The above example illustrates how one can easily publish messages. In this case, every time the seat position changes, the new position is published to seatadjuster/currentPosition

See the results

Once the implementation is done, it is time to run and debug the app.

Build your App

Before you can run the Vehicle App you need to build it first. To do so, simply run the provided build.sh script found in the root of the SDK. It does accept some arguments, but that is out of scope for this tutorial.

Run your App

In order to run the app make sure the devenv-runtimes package is part of your .velocitas.json (which should be the default) and the runtime is up and running. Read more about it in the run runtime services section.

Now chose one of the options to start the VehicleApp under development:

  1. Press F5

or:

  1. Press F1
  2. Select command Tasks: Run Task
  3. Select Local Runtime - Run VehicleApp

Debug your Vehicle App

In the introduction about debugging , you saw how to start a debugging session. In this section, you will learn what is happening in the background.

The debug session launch settings are already prepared for the VehicleApp.

{
    "configurations": [
        {
            "name": "VehicleApp - Debug (Native)",
            "type": "cppdbg",
            "request": "launch",
            "program": "${workspaceFolder}/build/bin/app",
            "args": [ ],
            "stopAtEntry": false,
            "cwd": "${workspaceFolder}",
            "environment": [
                {
                    "name": "SDV_MIDDLEWARE_TYPE",
                    "value": "native"
                },
                {
                    "name": "SDV_VEHICLEDATABROKER_ADDRESS",
                    "value": "127.0.0.1:55555"
                },
                {
                    "name": "SDV_MQTT_ADDRESS",
                    "value": "127.0.0.1:1883"
                }
            ],
            "externalConsole": false,
            "MIMode": "gdb",
            "setupCommands": [ ],
        }
    ]
}

We specify which binary to run using the program key. In the environment you can specify all needed environment variables. You can adapt the JSON to your needs (e.g., change the ports, add new tasks) or even add a completely new configuration for another Vehicle App.

Once you are done, you have to switch to the debugging tab (sidebar on the left) and select your configuration using the dropdown on the top. You can now start the debug session by clicking the play button or F5. Debugging is now as simple as in every other IDE, just place your breakpoints and follow the flow of your Vehicle App.

Next steps

3.3.3 - Vehicle App Integration Testing

Learn how to test that a Vehicle App together with the KUKSA Databroker and potentially other dependant Vehicle Services or Vehicle Apps runs as expected.

To be sure that a newly created Vehicle App will run together with the KUKSA Databroker and potentially other dependant Vehicle Services or Vehicle Apps, it’s essential to write integration tests along with developing the app.

To execute an integration test, the dependant components need to be running and be accessible from the test runner. This guide will describe how integration tests can be written and integrated in the CI pipeline so that they are executed automatically when building the application.

Writing Test Cases

To write an integration test, you should check the sample that comes with the template ( /app/tests/integration/integration_test.py ). To support interacting with the MQTT broker and the KUKSA Databroker (to get and set values for data points), there are two classes present in Python SDK that will help:

  • MqttClient: this class provides methods for interacting with the MQTT broker. Currently, the following methods are available:

    • publish_and_wait_for_response: publishes the specified payload to the given request topic and waits (till timeout) for a message to the response topic. The payload of the first message that arrives in the response topic will be returned. If the timeout expires before, an empty string ("") is returned.

    • publish_and_wait_for_property: publishes the specified payload to the given request topic and waits (till timeout) until the given property value is found in an incoming message to the response topic. The path describes the property location within the response message, the value the property value to look for.

      Example:

      {
          "status": "success",
          "result": {
              "responsecode": 10
          }
      }
      

      If the responsecode property should be checked for the value 10, the path would be ["result", "responsecode"], property value would be 10. When the requested value has been found in a response message, the payload of that message will be returned. If the timeout expires before receiving a matching message, an empty string ("") is returned.

    This class can be initialized with a given port. If no port is specified, the environment variable MQTT_PORT will be checked. If this is not possible either, the default value of 1883 will be used. It’s recommended to specify no port when initializing that class as it will locally use the default port 1883 and in CI the port is set by the environment variable MQTT_PORT. This will prevent a check-in in the wrong port during local development.

  • IntTestHelper: this class provides functionality to interact with the KUKSA Databroker.

    • register_datapoint: registers a new data point with given name and type ( here you can find more information about the available types)
    • set_..._datapoint: set the given value for the data point with the given name (with given type). If the data point does not exist, it will be registered.

    This class can be initialized with a given port. If no port is specified, the environment variable VDB_PORT will be checked. If this is not possible either, the default value of 55555 will be used. It’s recommended to specify no port when initializing that class as it will locally use the default port 55555 and in CI the port is set by the environment variable VDB_PORT. This will prevent a check-in in the wrong port during local development.

Runtime components

To be able to test the Vehicle App in an integrated way, the following components should be running:

  • Mosquitto
  • Databroker
  • Vehicle Mock Provider

We distinguish between two environments for executing the Vehicle App and the runtime components:

  • Local execution: components are running locally in the development environment
  • Kanto execution: components (and application) are deployed and running in a Kanto control plane

Local execution

First, make sure that the runtime services are configured and running like described here .

The application itself can be executed by using a Visual Studio Launch Config (by pressing F5) or by executing the provided task Local Runtime - Run VehicleApp.

When the runtime services and the application are running, integration tests can be executed locally via

  pytest ./app/tests/integration

or using the testing tab in the sidebar to the left.

Kanto runtime

First, make sure that the runtime and the services are up and running, like described here .

The application itself can be deployed by executing the provided task Kanto Runtime - Deploy VehicleApp or Kanto Runtime - Deploy VehicleApp (without rebuild). Depending on whether your app is already available as a container or not.

When the runtime services and the application are running, integration tests can be executed locally via

  pytest ./app/tests/integration

or using the testing tab in the sidebar to the left.

Integration Tests in CI pipeline

The tests will be discovered and executed automatically in the provided CI pipeline . The job Run Integration Tests contains all steps to set up and execute all integration tests in the Kanto runtime. Basically it is doing the same steps as you saw above:

  1. start the Kanto runtime
  2. deploy the Vehicle App container
  3. set the correct MQTT and Databroker ports
  4. execute the integration tests

Finally the test results are collected and published as artifacts of the workflow.

Troubleshooting

Troubleshoot IntTestHelper

  • Make sure that the KUKSA Databroker is up and running by checking the task log.
  • Make sure that you are using the right ports.
  • Make sure that you installed the correct version of the SDK (SDV-package).

Troubleshoot Mosquitto (MQTT Broker)

  • Make sure that Mosquitto is up and running by checking the task log.
  • Make sure that you are using the right ports.
  • Use VsMqtt extension to connect to MQTT broker locally (localhost:1883) to monitor topics in MQTT broker by subscribing to all topics using #.

Next steps

3.4 - Vehicle Model Creation

Learn how creation of vehicle models work and how to adapt it to your needs.

A Vehicle Model makes it possible to easily get vehicle data from the KUKSA Databroker and to execute remote procedure calls over gRPC against Vehicle Services and other Vehicle Apps. It is generated from the underlying semantic models based e.g. on the COVESA Vehicle Signal Specification (VSS) . The model is generated for a concrete programming language as a graph-based, strongly-typed, intellisense-enabled library providing vehicle abstraction “on code level”.

By default our app templates now generate the vehicle model during the devContainer initialization - managed by the Velocitas life cycle management. The respective VSS-based model source is referenced in the app manifest allowing to freely choose the model being used in your project. You will find more details about this in section Automated Model Lifecycle .

The previous approach, using pre-generated model repositories, is deprecated as of now. But is still available and is described in section Manual Vehicle Model Creation . Please be aware, that you would either have to use template versions before the above mentioned release, or you need to adapt the newer versions of the template using the old approach.

3.4.1 - Automated Vehicle Model Lifecycle

Learn how to refer a model source and how the automated model lifecycle is working.

This tutorial will show you how:

  • the vehicle API used as the source to generate the model is referenced in the app manifest,
  • the automatic generation of the model works,
  • you can trigger manual recreation of the model (after adding extensions to the API required by your project)

How to Reference a Model Specification

The model specification defines the vehicle API to be used by your project. It is referenced in the AppManifest.json via a URI or local file path like this:

"vehicleModel": {
    "src": "<https://github.com/COVESA/vehicle_signal_specification/releases/download/v3.0/vss_rel_3.0.json>"
}
"vehicleModel": {
    "src": "./my_model/my_model.json"
}

Model Creation

The generation of the model is taking place:

  • through a onPostInit hook when velocitas init is called:
  • when you trigger the VS Code task (Re-)generate vehicle model explicitly.

The model generation is a three step process:

  1. The model generator is installed as a Python package (if not already present)
  2. The referenced model specification is downloaded (if no local reference)
  3. The model code is generated and installed.

Model lifecycle overview

The model is generated using our Velocitas vehicle-model-generator . The used version and also the repository of the generator can be altered via the variables section of the project configuration in the .velocitas.json. The default values for those are defined in the manifest.json of the devContainer setup package . Also, the target folder for the generated model source code is specified here:

{
    "variables": {
        "modelGeneratorGitRepo": "https://github.com/eclipse-velocitas/vehicle-model-generator.git",
        "modelGeneratorGitRef": "v0.3.0",
        "generatedModelPath": "./gen/vehicle_model"
    }
}

In Python template based projects the generated model is finally installed in the site-packages folder, while in C++ projects it is made available as a CMake include folder.

Further information

3.4.2 - Manual Vehicle Model Creation

Learn how to manually create a vehicle model to access vehicle data or execute remote procedure calls.

This tutorial will show you how to:

  • Create a Vehicle Model
  • Add a Vehicle Service to the Vehicle Model
  • Distribute your Python Vehicle Model

Create a Vehicle Model from VSS specification

A Vehicle Model can be generated from a COVESA Vehicle Signal Specification (VSS). VSS introduces a domain taxonomy for vehicle signals, in the sense of classical attributes, sensors and actuators with the raw data communicated over vehicle buses and data. The Velocitas vehicle-model-generator creates a Vehicle Model from the given specification and generates a package for use in Vehicle App projects.

Follow the steps to generate a Vehicle Model.

  1. Clone the vehicle-model-generator repository in a container volume.

  2. In this container volume, clone the vehicle-signal-specification repository and if required checkout a particular branch:

    git clone https://github.com/COVESA/vehicle_signal_specification
    
    cd vehicle_signal_specification
    git checkout <branch-name>
    

    In case the VSS vspec doesn’t contain the required signals, you can create a vspec using the VSS Rule Set .

  3. Execute the command

    python3 gen_vehicle_model.py -I ./vehicle_signal_specification/spec ./vehicle_signal_specification/spec/VehicleSignalSpecification.vspec -l <lang> -T sdv_model -N sdv_model
    

    or if you want to generate it from a .json file

    python3 gen_vehicle_model.py <path_to_your_json_file> -l <lang> -T sdv_model
    

    Depending on the value of lang, which can assume the values python and cpp, this creates a sdv_model directory in the root of repository along with all generated source files for the given programming language.

    Here is an overview of what is generated for every available value of lang:

    lang output
    python Python sources and a setup.py ready to be used as Python package
    cpp C++ sources, headers and a CMakeLists.txt ready to be used as a CMake project

    To have a custom model name, refer to README of vehicle-model-generator repository.

  4. For Python: Change the version of package in setup.py manually (defaults to 0.1.0).

  5. Now the newly generated sdv_model can be used for distribution. (See Distributing your Vehicle Model )

Create a Vehicle Model Manually

Alternative to the generation from a VSS specification you could create the Vehicle Model manually. The following sections describing the required steps.

Distributing your Vehicle Model

Once you have created your Vehicle Model either manually or via the Vehicle Model Generator, you need to distribute your model to use it in an application. Follow the links below for language specific tutorials on how to distribute your freshly created Vehicle Model.

Further information

3.4.2.1 - C++ Manual Vehicle Model Creation

Learn how to create a Vehicle Model manually for C++

Not yet done for C++

3.4.2.2 - Python Manual Vehicle Model Creation

Learn how to create a Vehicle Model manually for Python

Setup a Python Package manually

A Vehicle Model should be defined in its own Python Package. This allows to distribute the Vehicle Model later as a standalone package and to use it in different Vehicle App projects.

The name of the Vehicle Model package will be my_vehicle_model for this walkthrough.

  1. Start Visual Studio Code

  2. Select File > Open Folder (File > Open… on macOS) from the main menu.

  3. In the Open Folder dialog, create a my_vehicle_model folder and select it. Then click Select Folder (Open on macOS).

  4. Create a new file setup.py under my_vehicle_model:

    from setuptools import setup
    
    setup(name='my_vehicle_model',
        version='0.1',
        description='My Vehicle Model',
        packages=['my_vehicle_model'],
        zip_safe=False)
    

    This is the Python package distribution script.

  5. Create an empty folder my_vehicle_model under my_vehicle_model.

  6. Create a new file __init__.py under my_vehicle_model/my_vehicle_model.

At this point the source tree of the Python package should look like this:

my_vehicle_model
├── my_vehicle_model
│   └── __init__.py
└── setup.py

To verify that the package is created correctly, install it locally:

pip3 install .

The output of the above command should look like this:

Defaulting to user installation because normal site-packages is not writeable
Processing /home/user/projects/my-vehicle-model
Preparing metadata (setup.py) ... done
Building wheels for collected packages: my-vehicle-model
Building wheel for my-vehicle-model (setup.py) ... done
Created wheel for my-vehicle-model: filename=my_vehicle_model-0.1-py3-none-any.whl size=1238 sha256=a619bc9fbea21d587f9f0b1c1c1134ca07e1d9d1fdc1a451da93d918723ce2a2
Stored in directory: /home/user/.cache/pip/wheels/95/c8/a8/80545fb4ff73c974ac1716a7bff6f7f753f92022c41c2e376f
Successfully built my-vehicle-model
Installing collected packages: my-vehicle-model
Successfully installed my-vehicle-model-0.1

Finally, uninstall the package again:

pip3 uninstall my_vehicle_model

Add Vehicle Models manually

  1. Install the Python Vehicle App SDK:

    pip3 install git+https://github.com/eclipse-velocitas/vehicle-app-python-sdk.git
    

    The output of the above command should end with:

    Successfully installed sdv-x.y.z
    

    Now it is time to add some Vehicle Models to the Python package. At the end of this section you will have a Vehicle Model, that contains a Cabin model, a Seatmodel and has the following tree structure:

     Vehicle
     └── Cabin
         └── Seat (Row, Pos)
    
  2. Create a new file Seat.py under my_vehicle_model/my_vehicle_model:

    from sdv.model import Model
    
    class Seat(Model):
    
        def __init__(self, parent):
            super().__init__(parent)
            self.Position = DataPointFloat("Position", self)
    

    This creates the Seat model with a single data point of type float named Position.

  3. Create a new file Cabin.py under my_vehicle_model/my_vehicle_model:

    from sdv.model import Model
    
      class Cabin(Model):
          def __init__(self, parent):
              super().__init__(parent)
              self.Seat = SeatCollection("Seat", self)
    
      class SeatCollection(Model):
          def __init__(self, name, parent):
              super().__init__(parent)
              self.name = name
              self.Row1 = self.RowType("Row1", self)
              self.Row2 = self.RowType("Row2", self)
    
          def Row(self, index: int):
              if index < 1 or index > 2:
                  raise IndexError(f"Index {index} is out of range")
              _options = {
                  1 : self.Row1,
                  2 : self.Row2,
              }
              return _options.get(index)
    
          class RowType(Model):
              def __init__(self, name, parent):
                  super().__init__(parent)
                  self.name = name
                  self.Pos1 = Seat("Pos1", self)
                  self.Pos2 = Seat("Pos2", self)
                  self.Pos3 = Seat("Pos3", self)
    
              def Pos(self, index: int):
                  if index < 1 or index > 3:
                      raise IndexError(f"Index {index} is out of range")
                  _options = {
                      1 : self.Pos1,
                      2 : self.Pos2,
                      3 : self.Pos3,
                  }
                  return _options.get(index)
    

    This creates the Cabin model, which contains a set of six Seat models, referenced by their names or by rows and positions:

    • row=1, pos=1
    • row=1, pos=2
    • row=1, pos=3
    • row=2, pos=1
    • row=2, pos=2
    • row=2, pos=3
  4. Create a new file vehicle.py under my_vehicle_model/my_vehicle_model:

    from sdv.model import Model
    from my_vehicle_model.Cabin import Cabin
    
    
    class Vehicle(Model):
        """Vehicle model"""
    
        def __init__(self, name):
            super().__init__()
            self.name = name
            self.Speed = DataPointFloat("Speed", self)
            self.Cabin = Cabin("Cabin", self)
    
    vehicle = Vehicle("Vehicle")
    

The root model of the Vehicle Model tree should be called Vehicle by convention and is specified, by setting parent to None. For all other models a parent model must be specified as the 2nd argument of the Model constructor, as can be seen by the Cabin and the Seat models above.

A singleton instance of the Vehicle Model called vehicle is created at the end of the file. This instance is supposed to be used in the Vehicle Apps. Creating multiple instances of the Vehicle Model should be avoided for performance reasons.

Add a Vehicle Service

Vehicle Services provide service interfaces to control actuators or to trigger (complex) actions. E.g. they communicate with the vehicle internal networks like CAN or Ethernet, which are connected to actuators, electronic control units (ECUs) and other vehicle computers (VCs). They may provide a simulation mode to run without a network interface. Vehicle Services may feed data to the Databroker and may expose gRPC endpoints, which can be invoked by Vehicle Apps over a Vehicle Model.

In this section, we add a Vehicle Service to the Vehicle Model.

  1. Create a new folder proto under my_vehicle_model/my_vehicle_model.

  2. Copy your proto file under my_vehicle_model/my_vehicle_model/proto

    As example you could use the protocol buffers message definition seats.proto provided by the KUKSA services which describes a seat control service .

  3. Install the grpcio tools including mypy types to generate the Python classes out of the proto-file:

    pip3 install grpcio-tools mypy_protobuf
    
  4. Generate Python classes from the SeatService message definition:

    python3 -m grpc_tools.protoc -I my_vehicle_model/proto --grpc_python_out=./my_vehicle_model/proto --python_out=./my_vehicle_model/proto --mypy_out=./my_vehicle_model/proto my_vehicle_model/proto/seats.proto
    

    This creates the following gRPC files under the proto folder:

    • seats_pb2.py
    • seats_pb2_grpc.py
    • seats_pb2.pyi
  5. Create the SeatService class and wrap the gRPC service:

    from sdv.model import Service
    
    from my_vehicle_model.proto.seats_pb2 import (
        CurrentPositionRequest,
        MoveComponentRequest,
        MoveRequest,
        Seat,
        SeatComponent,
        SeatLocation,
    )
    from my_vehicle_model.proto.seats_pb2_grpc import SeatsStub
    
    
    class SeatService(Service):
        "SeatService model"
    
        def __init__(self):
            super().__init__()
            self._stub = SeatsStub(self.channel)
    
        async def Move(self, seat: Seat):
            response = await self._stub.Move(MoveRequest(seat=seat), metadata=self.metadata)
            return response
    
        async def MoveComponent(
            self,
            seatLocation: SeatLocation,
            component: SeatComponent,
            position: int,
        ):
            response = await self._stub.MoveComponent(
                MoveComponentRequest(
                    seat=seatLocation,
                    component=component,  # type: ignore
                    position=position,
                ),
                metadata=self.metadata,
            )
            return response
    
        async def CurrentPosition(self, row: int, index: int):
            response = await self._stub.CurrentPosition(
                CurrentPositionRequest(row=row, index=index),
                metadata=self.metadata,
            )
            return response
    

    Some important remarks about the wrapping SeatService class shown above:

    • The SeatService class must derive from the Service class provided by the Python SDK.
    • The SeatService class must use the gRPC channel from the Service base class and provide it to the _stub in the __init__ method. This allows the SDK to manage the physical connection to the gRPC service and use service discovery of the middleware.
    • Every method needs to pass the metadata from the Service base class to the gRPC call. This is done by passing the self.metadata argument to the metadata of the gRPC call.

3.4.2.3 - Vehicle Model Distribution

Learn how to distribute a Vehicle Model.

3.4.2.3.1 - C++ Vehicle Model Distribution

Learn how to distribute a Vehicle Model written in C++.

Now that you have created your own Vehicle Model, we can distribute it to make use of it in Vehicle Apps.

Copying the folder to your Vehicle App repo

The easiest way to get started quickly is to copy the created model, presumably stored in vehicle_model into your Vehicle App repository to use it. To do so, simply copy and paste the directory into the <sdk_root>/app directory and replace the existing model.

Using a git submodule

A similar approach to the one above but a bit more difficult to set up is to create a git repository for the created model. The advantage of this approach is that you can share the same model between multiple Vehicle Apps without any manual effort.

  1. Create a new git repository on i.e. Github
  2. Clone it locally, add the created vehicle_model folder to the git repository
  3. Commit everything and push the branch

In your Vehicle App repo, add a new git submodule via

git submodule add <checkout URL of your new repo> app/vehicle_model
git submodule init

Now you are ready to develop new Vehicle Apps with your custom Vehicle Model!

3.4.2.3.2 - Python Vehicle Model Distribution

Learn how to distribute a Vehicle Model written in Python.

Now you a have a Python package containing your first Python Vehicle Model and it is time to distribute it. There is nothing special about the distribution of this package, since it is just an ordinary Python package. Check out the Python Packaging User Guide to learn more about packaging and package distribution in Python.

Distribute to single Vehicle App

If you want to distribute your Python Vehicle Model to a single Vehicle App, you can do so by copying the entire folder my_vehicle_model under the /app/src folder of your Vehicle App repository and treat it as a sub-package of the Vehicle App.

  1. Create a new folder my_vehicle_model under /app/src in your Vehicle App repository.
  2. Copy the my_vehicle_model folder to the /app/src folder of your Vehicle App repository.
  3. Import the package my_vehicle_model in your Vehicle App:
from <my_app>.my_vehicle_model import vehicle

...

my_app = MyVehicleApp(vehicle)

Distribute inside an organization

If you want to distribute your Python Vehicle Model inside an organization and use it to develop multiple Vehicle Apps, you can do so by creating a dedicated Git repository and copying the files there.

  1. Create new Git repository called my_vehicle_model

  2. Copy the content under my_vehicle_model to the repository.

  3. Release the Vehicle Model by creating a version tag (e.g., v1.0.0).

  4. Install the Vehicle Model package to your Vehicle App:

    pip3 install git+https://github.com/<yourorg>/my_vehicle_model.git@v1.0.0
    
  5. Import the package my_vehicle_model in your Vehicle App and use it as shown in the previous section.

Distribute publicly as open source

If you want to distribute your Python Vehicle Model publicly, you can do so by creating a Python package and distributing it on the Python Package Index (PyPI) . PyPi is a repository of software for the Python programming language and helps you find and install software developed and shared by the Python community. If you use the pip command, you are already using PyPI.

Detailed instructions on how to make a Python package available on PyPI can be found here .

3.5 - Vehicle App Runtime

Learn how to run the Vehicle App Runtime Services locally or in Kanto.

3.5.1 - Local Runtime

Learn how to run the Vehicle App Runtime Services locally.

Using tasks in Visual Studio Code

Overview: If you are developing in Visual Studio Code, the runtime components (like KUKSA Databroker or Vehicle Services) are available for local execution coming from our devenv-runtimes package and are accessible as Tasks, a feature of the Visual Studio Code. Additional information on tasks can be found here .

Start local runtime: To start local runtime, a task called Local Runtime - Up is available. This task runs the runtime services in the correct order. You can run this task by clicking F1 and choose Tasks: Run task, then select Local Runtime - Up.

Stop local runtime: To stop local runtime, a task called Local Runtime - Down is available. This task stops running runtime services gracefully. You can run this task by clicking F1 and choose Tasks: Run task, then select Local Runtime - Down.

Tasks Management: Visual Studio Code offers various other commands concerning tasks like Start/Terminate/Restart/… You can access them by pressing F1 and typing task. A list with available task commands will appear.

Logging: Running tasks appear in the Terminals View of Visual Studio Code. From there, you can see the logs of each running task. More detailed logs can be found inside your workspace’s logs directory ./logs/*

Add/Change runtime service configuration

The configuration for services of our provided local runtime are defined in the runtime.json at the root of the repository devenv-runtimes . For a more detailed view on how to change or add runtime service configuration, please visit: Lifecycle Management Package Development

Using KUKSA Databroker CLI

A CLI tool is provided for interacting with a running instance of the KUKSA Databroker. It can be started by running the task Local Runtime - VehicleDataBroker CLI(by pressing F1, type Run Task followed by Local Runtime - VehicleDataBroker CLI). The Runtime Local needs to be running for you to be able to use the tool.

Integrating a new runtime service into Visual Studio Code Task

Integration of a new runtime service can be done by duplicating one of the existing tasks.

  • Create a new service in either a new created Package or branch/fork of devenv-runtimes as already explained above
  • In .vscode/tasks.json, duplicate section from task e.g. Local Runtime - Up, Local Runtime - Run VehicleApp or Local Runtime - VehicleDataBroker CLI
  • Correct names in a new code block
  • Disclaimer: Problem Matcher defined in tasks.json is a feature of the Visual Studio Code Task, to ensure that the process runs in background
  • Run task using [F1 -> Tasks: Run Task -> <Your new task label>]
  • Task should be visible in Terminal section of Visual Studio Code

Task CodeBlock helper

{
    "label": "<task_name>",
    "detail": "<task_description>",
    "type": "shell",
    "command": [
        "velocitas exec runtime-local <service_id> <args>"
    ],
    "presentation": {
        "close": true,
        "reveal": "never"
    },
    "problemMatcher": []
}

Troubleshooting

Problem description: When integrating new services into an existing dev environment, it is highly recommended to use the Visual Studio Code Task Feature. A new service can be easily started by calling it from bash script, however restarting the same service might lead to port conflicts (GRPC Port or APP port). That can be easily avoided by using the Visual Studio Code Task Feature.

Codespaces

If you are using Codespaces, remember that you are working on a remote agent. That’s why it could happen that the tasks are already running in the background. If that’s the case a new start of the tasks will fail, since the ports are already in use. Another possibility to check if the processes are already running, is to check which ports are already open. Check the Ports-tab to view all open ports (if not already open, hit F1 and enter View: Toggle Ports).

Next steps

3.5.2 - Kanto Runtime

Learn how to run the Vehicle App Runtime Services in Kanto.

Besides starting the vehicle runtime components locally , another way is to deploy them as containers using Kanto . To start the runtime, we provide VS Code Tasks, a feature of Visual Studio Code. Additional information on tasks can be found here .

Quick Start: Each step has a task that is defined in /.vscode/tasks.json:

  • Core tasks (dependent on each other in the given order):

    • Kanto - Runtime Up: Starts up the Kanto runtime and deploys the runtime components.
    • Kanto - Build VehicleApp: Builds the VehicleApp.
    • Kanto - Deploy VehicleApp: Deploys the VehicleApp as container in the Kanto runtime.
  • Optional helper tasks:

    • Kanto - Deploy VehicleApp (without rebuild): Deploys the VehicleApp as container in the Kanto runtime but does not build it upfront. That requires, that the task Kanto - Build VehicleApp has been executed once before.
    • Kanto - Runtime Down: Stops the Kanto runtime and all deployed containers.

Run as Bundle: To orchestrate these tasks, you can use the task Kanto - Deploy VehicleApp. This task runs the other tasks in the correct order. You can run this task by clicking F1 and choose Tasks: Run task, then select Kanto - Deploy VehicleApp.

Tasks Management: Visual Studio Code offers various other commands concerning tasks like Start/Terminate/Restart/… You can access them by pressing F1 and typing task. A list with available task commands will appear.

Logging: Running tasks appear in the Terminals View of Visual Studio Code. From there, you can see the logs of each running task. More detailed logs can be found inside your workspace’s logs directory ./logs/*

KantUI

The Leda team developed a tool to easily work with Kanto. It is similar to K9S for Kubernetes. You can find more details about KantUI in the documentation of Leda .

In the devcontainer KantUI is already installed and it can be started via:

sudo kantui

After starting the Kanto runtime with the mentioned tasks above, you will directly see all the running containers in KantUI. Now you could also take a look at the logs, delete or stop single containers. After you deployed your application to Kanto, this container will also show up and can be handled with KantUI.

Mounting folders for FeederCAN

Some applications (e.g. FeederCAN) might make it necessary to load custom files from a mounted volume. All the files that are located in [./config/feedercan](https://github.com/eclipse-velocitas/devenv-runtimes/tree/main/config/feedercan) will be automatically mounted into the container. In order to mount files to the directory that is accessible by the application, please refer to the deployment configuration file: runtime-kanto/src/runtime/deployment/feedercan.json .

Uploading custom candump file to FeederCAN

FeederCAN requires a candump file. A pre-defined candump file is already part of our delivery, however, if necessary, there is an option to upload a custom file by:

  1. Creating/updating candump file with the name candumpDefault.log in ./config/feedercan
  2. Restarting Kanto (execute the tasks Kanto - Runtime Down and Kanto - Runtime Up)

More information about the CAN Provider can be found here

Next steps

3.6 - gRPC service generation

Learn how to generate and fill your own gRPC services.

This tutorial shows how to generate a basic gRPC service like a seat service. For this example the proto file under https://raw.githubusercontent.com/eclipse-kuksa/kuksa-incubation/0.4.0/seat_service/proto/sdv/edge/comfort/seats/v1/seats.proto is taken.

All files included from services/seats are auto-generated and added to the app project as Conan dependency. For writing a complete gRPC service you need two velocitas apps/projects. One is implementing a client and the other one is for providing the server. To complete the server implementation you have to fill the generated *ServiceImpl.cpp. Have a look at the linked content beneath for a tutorial how it would be done for a SeatService leveraging https://raw.githubusercontent.com/eclipse-kuksa/kuksa-incubation/0.4.0/seat_service/proto/sdv/edge/comfort/seats/v1/seats.proto .

To run the example you need to start the velocitas app for the server first and then the second velocitas app for the client.

3.6.1 - Create a client

Learn how to create a client for a service definition.

App configuration

{
  "type": "grpc-interface",
  "config": {
      "src": "https://raw.githubusercontent.com/eclipse-kuksa/kuksa-incubation/0.4.0/seat_service/proto/sdv/edge/comfort/seats/v1/seats.proto",
      // "required" indicates you are trying to write a client for the service
      "required": {
        "methods": [
          "Move", "CurrentPosition"
        ]
      },
  }
}

Project configuration

You need to specify devenv-devcontainer-setup >= v2.4.2 in your project configuration. Therefore your .veloitas.json should look similair to this example:

{
  "packages": {
    "devenv-devcontainer-setup": "v2.4.2"
  },
  "components": [
    {
      "id": "grpc-interface-support", 
    }
  ],
}

To do that you can run velocitas component add grpc-interface-support when your package is above or equal to v2.4.2

Example code

To create a client we use the generated SeatsServiceClientFactory.h and seats.grpc.pb.h. These define request and response types and the operations that are available. An example implementation for the SeatService follows:

main.cpp

#include <sdk/middleware/Middleware.h>
#include <services/seats/SeatsServiceClientFactory.h>
#include <services/seats/seats.grpc.pb.h>

#include <iostream>

using namespace velocitas;

int main(int argc, char** argv) {
    auto serviceClient = SeatsServiceClientFactory::create(Middleware::getInstance());

    ::grpc::ClientContext                        context;
    ::sdv::edge::comfort::seats::v1::MoveRequest request;
    ::sdv::edge::comfort::seats::v1::MoveReply   response;

    ::sdv::edge::comfort::seats::v1::Seat seat;

    ::sdv::edge::comfort::seats::v1::SeatLocation seat_location;
    seat_location.set_row(1);
    seat_location.set_index(1);

    ::sdv::edge::comfort::seats::v1::Position seat_position;
    // we only set base here to keep the example simple
    // extend here if yu want to set lumbar etc.
    seat_position.set_base(1000);

    seat.set_allocated_location(&seat_location);
    seat.set_allocated_position(&seat_position);

    request.set_allocated_seat(&seat);

    auto status = serviceClient->Move(&context, request, &response);

    std::cout << "gRPC Server returned code: " << status.error_code() << std::endl;
    std::cout << "gRPC error message: " << status.error_message().c_str() << std::endl;

    if (status.error_code() == ::grpc::StatusCode::UNIMPLEMENTED) {
        return 1;
    } else {
        ::grpc::ClientContext                                   context;
        ::sdv::edge::comfort::seats::v1::CurrentPositionRequest request;
        ::sdv::edge::comfort::seats::v1::CurrentPositionReply   response;

        request.set_row(1);
        request.set_index(1);

        auto status_curr_pos = seatService->CurrentPosition(&context, request, &response);
        std::cout << "current Position:" << response.seat().position().base() << std::endl;
        std::cout << "gRPC Server returned code: " << status_curr_pos.error_code() << std::endl;
        std::cout << "gRPC error message: " << status_curr_pos.error_message().c_str() << std::endl;
        return 0;
    }
}

3.6.2 - Create a server

Learn how to create a server for a service definition.

App configuration

{
  "type": "grpc-interface",
  "config": {
      "src": "https://raw.githubusercontent.com/eclipse-kuksa/kuksa-incubation/0.4.0/seat_service/proto/sdv/edge/comfort/seats/v1/seats.proto",
      // "provided" indicates you want to implement the server business logic for the service
      "provided": { }
  }
}

Project configuration

You need to specify devenv-devcontainer-setup >= v2.4.2 in your project configuration. Therefore your .veloitas.json should look similair to this example:

{
  "packages": {
    "devenv-devcontainer-setup": "v2.4.2"
  },
  "components": [
    {
      "id": "grpc-interface-support", 
    }
  ],
}

To do that you can run velocitas component add grpc-interface-support when your package is above or equal to v2.4.2

To create a server that is providing the gRPC service we are leveraging the generated SeatsServiceImpl.h and SeatsServiceServerFactory.h. The SeatsServiceImpl.cpp needs to be filled with the actual implementation of the service. A quick example for a SeatService is described in the following:

main.cpp

#include <sdk/middleware/Middleware.h>
#include <services/seats/SeatsServiceServerFactory.h>
#include "SeatsServiceImpl.h"

#include <memory>

using namespace velocitas;

int main(int argc, char** argv) {
    auto seatsImpl = std::make_shared<SeatsService>();

    velocitas::VehicleModelContext::getInstance().setVdbc(
        velocitas::IVehicleDataBrokerClient::createInstance("vehicledatabroker"));
    auto seatServer =
        SeatsServiceServerFactory::create(Middleware::getInstance(), seatsImpl);

    seatServer->Wait();
    return 0;
}

SeatsServiceImpl.cpp

#include "SeatsServiceImpl.h"
#include <sdk/VehicleApp.h>
#include <sdk/VehicleModelContext.h>
#include <sdk/vdb/IVehicleDataBrokerClient.h>
#include <vehicle/Vehicle.hpp>
#include <grpc/grpc.h>
#include <services/seats/seats.grpc.pb.h>

namespace velocitas {

::grpc::Status SeatsService::Move(::grpc::ServerContext*                              context,
                                  const ::sdv::edge::comfort::seats::v1::MoveRequest* request,
                                  ::sdv::edge::comfort::seats::v1::MoveReply*         response) {
    (void)context;
    (void)response;
    vehicle::Vehicle Vehicle;

    auto seat     = request->seat();
    auto location = seat.location();
    auto row      = location.row();
    auto pos      = location.index();

    // you would need to extend this to add support for lumbar etc.
    // Vehicle.Cabin.Seat.Row(row).Pos(pos).Position.set(seat->position()->xxxxxx())->await();
    auto status = Vehicle.Cabin.Seat.Row1.DriverSide.Position.set(seat.position().base())->await();
    if (status.ok()) {
        return ::grpc::Status(::grpc::StatusCode::OK, "");
    } else {
        return ::grpc::Status(::grpc::StatusCode::CANCELLED, status.errorMessage());
    }
}

::grpc::Status
SeatsService::MoveComponent(::grpc::ServerContext*                                       context,
                            const ::sdv::edge::comfort::seats::v1::MoveComponentRequest* request,
                            ::sdv::edge::comfort::seats::v1::MoveComponentReply*         response) {
    (void)context;
    (void)request;
    (void)response;
    return ::grpc::Status(::grpc::StatusCode::UNIMPLEMENTED, "");
}

::grpc::Status SeatsService::CurrentPosition(
    ::grpc::ServerContext*                                         context,
    const ::sdv::edge::comfort::seats::v1::CurrentPositionRequest* request,
    ::sdv::edge::comfort::seats::v1::CurrentPositionReply*         response) {
    (void)context;
    (void)request;
    vehicle::Vehicle Vehicle;

    auto             seat          = response->mutable_seat();
    auto             seat_position = seat->mutable_position();

    auto seatPos = Vehicle.Cabin.Seat.Row1.DriverSide.Position.get()->await().value();

    // we only set base here to keep the example simple
    // extend here if yu want to set lumbar etc.
    seat_position->set_base(seatPos);
    return ::grpc::Status(::grpc::StatusCode::OK, "");
}

} // namespace velocitas

3.7 - Vehicle App Deployment

Learn how to deploy the Vehicle App to currently supported infrastructure targets.

See the Kanto container configuration for details how to write Kanto deployment files.

4 - Contribution Guidelines

Read how you can contribute to Eclipse Velocitas.

Thanks for thinking about contributing to Eclipse Velocitas. We really appreciate the time and effort you want to spend helping to improve Eclipse Velocitas.

However, in order to get you started as fast as possible, we need to go through some organizational issues first.

Eclipse Contributor Agreement

Before your contribution can be accepted by the project team, contributors must electronically sign the Eclipse Contributor Agreement (ECA).

Commits that are provided by non-committers must have a Signed-off-by field in the footer indicating that the author is aware of the terms by which the contribution has been provided to the project. The non-committer must additionally have an Eclipse Foundation account and must have a signed Eclipse Contributor Agreement (ECA) on file.

For more information, please see the Eclipse Committer Handbook: https://www.eclipse.org/projects/handbook/#resources-commit

Making Your Changes

  • Fork the repository on GitHub.
  • Create a new branch for your changes.
  • Make your changes following the code style guide (see Code Style Guide section above).
  • When you create new files, make sure you include a proper license header at the top of the file (see License Header section below).
  • Make sure you include test cases for non-trivial features.
  • Make sure test cases provide sufficient code coverage (see GitHub actions for minimal accepted coverage).
  • Make sure the test suite passes after your changes.
  • Commit your changes into that branch.
  • Use descriptive and meaningful commit messages. Start the first line of the commit message with the issue number and title e.g., [#9865] Add token-based authentication.
  • Squash multiple commits that are related to each other semantically into a single one.
  • Make sure you use the -s flag when committing as explained above.
  • Push your changes to your branch in your forked repository.

Adding Documentation to Hugo

  • Add the markdown document to the appropriate folder in the path velocitas-docs/hugo/hugo/content.
  • Add the front-matter
---
title: "title of the file"
date: 2022-05-09T13:43:25+05:30
---
  • Additional front matter that can be added –
    • url : "specifying a definite url to the file"
    • weight : 10 (used for ordering your content in lists. Lower weight gets higher precedence.)
  • The images need to be put in path velocitas-docs/hugo/hugo/static/assets. The image reference should be /assets/image.jpg in the markdown file. (Note: Do not use relative paths or url)
  • In case you are creating a new folder, create _index.md file with the front matter only.

Running Locally

#Run this command from the root directory of velocitas-docs
git clone https://github.com/google/docsy.git hugo/hugo/themes/docsy
  • Install pre-requisites
cd themes/docsy/userguide/
npm install
npm install --save-dev postcss
  • Run the command hugo server visit localhost:1313 from the velocitas-docs/hugo/hugo directory to see the rendered static site.

Submitting the Changes

Submit a pull request via the normal GitHub UI.

After Submitting

  • Do not use your branch for any other development, otherwise further changes that you make will be visible in the PR.

License Header

Please make sure any file you newly create contains a proper license header like this:

# Copyright (c) <year> Contributors to the Eclipse Foundation
#
# See the NOTICE file(s) distributed with this work for additional
# information regarding copyright ownership.
#
# This program and the accompanying materials are made available under the
# terms of the Apache License 2.0 which is available at
# http://www.apache.org/licenses/LICENSE-2.0
#
# SPDX-License-Identifier: Apache-2.0

You should, of course, adapt this header to use the specific mechanism for comments pertaining to the type of file you create.

Important

Please do not forget to add your name/organization to the /legal/legal/NOTICE.md file’s Copyright Holders section. If this is not the first contribution you make, then simply update the time period contained in the copyright entry to use the year of your first contribution as the lower boundary and the current year as the upper boundary, e.g.,

Copyright 2017, 2018 ACME Corporation

Build

  • A pipeline run will be triggered on every PR merge. This run will trigger the hugo docs build
  • Hugo v0.98.0 extended is set up for the runner
  • docsy theme is setup for beautification of static site
  • Then dependencies are installed for the theme
  • Static site is generated and stored in a folder "public"
  • The contents of public are committed to gh_pages branch which is exposed to host the GitHub pages